mihaivdev.bsky.social
@mihaivdev.bsky.social
Why stop there? Path of Exile 1 and 2 are always online and now have a pause button!
November 15, 2025 at 9:27 AM
This might seem counter-intuitive but have a look at using StaticBody2D instead.
You can still move it in code via MoveAndCollide() and respond to the collision with a bounce yourself, but it won't automatically push or be pushed by other physics objects. Source: doing that in my brick breaker.
October 6, 2025 at 9:05 AM
Works great! Thanks for the insight. I found the pixel by pixel and flood-fill approach too slow and gave up at the time but it was in Pico8 using pset() so probably not the most optimal. I might try again with some POKEs at least.
December 27, 2024 at 10:02 AM
Looks awesome! If you don't mind me asking, how did you do the background reveal? I started a small demake of Volfied at some point and couldn't decide if to go for flood-fill or make everything from polygons and use tline().
December 14, 2024 at 2:51 PM