https://github.com/memononen
I once had an issue where older bug was triggering (reading past a buffer) because I added a string, which caused the garbage to be read to be not a small number anymore.
I once had an issue where older bug was triggering (reading past a buffer) because I added a string, which caused the garbage to be read to be not a small number anymore.
On top, I made some assumptions earlier that made the data juggling harder than I liked. You just don't randomly add a string in C.
On top, I made some assumptions earlier that made the data juggling harder than I liked. You just don't randomly add a string in C.
Making everything deterministic in UE is likely impossible (never say never :), but I think in the context of fighting games, the Mover stuff should get you pretty far.
Making everything deterministic in UE is likely impossible (never say never :), but I think in the context of fighting games, the Mover stuff should get you pretty far.
It does rollback networking for the character stuff, but not for the whole system. There was quite a bit of push to make the system more deterministic during my time at Epic.
It does rollback networking for the character stuff, but not for the whole system. There was quite a bit of push to make the system more deterministic during my time at Epic.
learn.microsoft.com/en-us/cpp/bu...
If you have control over the function, I'm sure you'll have easier time if you pass the params using a pointer to struct to the function.
learn.microsoft.com/en-us/cpp/bu...
If you have control over the function, I'm sure you'll have easier time if you pass the params using a pointer to struct to the function.
I have been digging into the details if text edits the past 10mo and there's so much that we take for granted.
I have been digging into the details if text edits the past 10mo and there's so much that we take for granted.
I've been looking for a simple syntax highlighter for my text rendering/editor project example, and depending the license you choose I might borrow some ideas.
I've been looking for a simple syntax highlighter for my text rendering/editor project example, and depending the license you choose I might borrow some ideas.