minsoft
minsoftgames.bsky.social
minsoft
@minsoftgames.bsky.social
Creator of Vyrzon for the Vectrex. Currently working on Vyrzon II, old school shoot-em-up.

Strongly opposed to LLM AI.
I'd take the original apart to clean first though (if you haven't already), before doing anything more drastic!
February 1, 2026 at 6:26 PM
Put a normal pot (of same rating, size, pin spacing) where the original was.

Bypass the power switch by connecting the wires on opposite sides of the switch together. Check continuity of the switch to make sure you connect the right ones.
February 1, 2026 at 6:25 PM
Hard to find a direct replacement, I believe.

Worst case you could put a standard pot in for volume and bypass the power switch part (always on). Then power it on/off at the wall.
February 1, 2026 at 3:10 PM
I didn't realise Taito did a Defender cabinet. I prefer the look of that to the Williams one (*ducks*)
January 26, 2026 at 7:08 PM
I like it! I'm not usually keen on vertical-scroll-on-horizontal-monitor shooters but this is an exception.
January 26, 2026 at 6:59 PM
This article is nonsense, did AI write it?

It says the game 'was developed specifically for the Vectrex Mini' which isn't true - it was made for real Vectrex. The article even has a picture showing a real Vectrex with PCB inserted.
January 22, 2026 at 7:45 AM
RoadBlasters has a unique controller - it uses optics (not potentiometer). (And only one axis)
January 16, 2026 at 6:34 PM
Looking good!
January 14, 2026 at 11:40 AM
I agree, it can be frustrating having to alter levels when they don't feel right. I'm not doing background gfx so that's one thing less for me...but then it means the enemies alone have to keep the levels interesting.

7 stages of 3-5 mins sounds ideal. I'm aiming for about the same if space allows.
January 11, 2026 at 12:34 PM
That's good going. Designing levels is not easy and very time consuming, for me at least.

How many stages are you going to have in total?
January 10, 2026 at 6:24 PM
Looking good! How long does it take you to make a stage?
January 10, 2026 at 10:24 AM
Many thanks, you too! 🎄
December 25, 2025 at 5:48 PM
Can't help you with the button, but you can get new controllers from Sean Kelly: vectrexmulti.com/order2.html#...

Service manual: archive.org/details/vect...
December 24, 2025 at 3:57 PM
Tough game from the very start!
December 7, 2025 at 10:01 AM
Great, I'm glad you're enjoying it! 👍
December 3, 2025 at 1:10 PM
Hey Scott, thanks! It's built on the original Vyrzon code so some of it is still more or less the same, but large chunks have been rewritten (enemy & level handling mainly).

Glad to hear you're still enjoying the original!
November 30, 2025 at 7:48 PM
Thank you!

A new production of the original Vyrzon is in progress, I will post here when it's available...
November 29, 2025 at 9:51 AM
Thanks!
November 29, 2025 at 9:48 AM
Cheers!
November 28, 2025 at 10:18 AM
Thanks Sean!
November 28, 2025 at 10:18 AM
I could do something like that, aside from the regenerating...at the moment the bosses can have multiple parts, but when destroyed that part is gone for good. I could add an invisible 'part' for the shield easily enough...
November 23, 2025 at 5:55 PM
Thanks! Have you done any more Vectrex stuff lately?
November 23, 2025 at 11:34 AM
Great, I'm glad you're still enjoying the original! Cheers!
November 23, 2025 at 11:30 AM
No problem, thanks!
November 23, 2025 at 11:29 AM