#Resonite Mentor. Just ask, I like helping people.
https://mstdn.plus/@Mint_Shock
I finally finished all the gameplay Systems.
Gonna focus on visuals and more Words next. (Including special words like users in session)
I finally finished all the gameplay Systems.
Gonna focus on visuals and more Words next. (Including special words like users in session)
Today i worked on the hint display.
This one is also (locally) moveable. Though only the vertical offset changes. General position and rotation is still fully managed by the Game to prevent it from getting lost.
The hint displays also have animations.
#Resonite #UIX #UI #UX
Today I didn't get much done... Thanks #DeutscheBahn for that...
Aaaanyways I added some much needed lighting to the game board. Both for the cards themselves but also to further highlight the active team. The team light also uses a light cookie. #Resonite #lighting #Teams #DB
Today I got the hint panel for the Coordinators working. Added some really nice #SFX and did some input validation. #Resonite #CardGame #VR #Gamejam #Gamedev #visualProgramming #flux #Metaverse
Today I got the hint panel for the Coordinators working. Added some really nice #SFX and did some input validation. #Resonite #CardGame #VR #Gamejam #Gamedev #visualProgramming #flux #Metaverse
Now generating Cards from the wordlist. Had to do some more work on the Excel file to add indices but this works well.
#Resonite #gameJam #gamedev #programming
Now generating Cards from the wordlist. Had to do some more work on the Excel file to add indices but this works well.
#Resonite #gameJam #gamedev #programming
I am now able to generate Cards, put them on a stack, move them to holders and flip them. All with some nice Animations.
#Resonite #ProcedualAnimation #GameJam #Metaverse #Maker #Competition
I am now able to generate Cards, put them on a stack, move them to holders and flip them. All with some nice Animations.
#Resonite #ProcedualAnimation #GameJam #Metaverse #Maker #Competition
Today I made a algorithm that can chose random Cards from multiple decks of cards.
#Resonite #Flux #GameJam #GameDev
One thing that was important to me for this was the ability to add a weighted to the decks. So not all of them have the same likelihood to be picked.
also has a slight parallax effect due to the Panel and shadow being slightly offset from the main UI
also has a slight parallax effect due to the Panel and shadow being slightly offset from the main UI
resrec:///U-1Zj0VcAjHIe/R-A8D4434780C056C9B7915B0633B04DBAB825D565B3A9754072147EDC7C04572B
#Resonite #creations #sideproject
resrec:///U-1Zj0VcAjHIe/R-A8D4434780C056C9B7915B0633B04DBAB825D565B3A9754072147EDC7C04572B
#Resonite #creations #sideproject
Original post: social.heise.de/@heiseonline...
Original post: social.heise.de/@heiseonline...
Really happy with how the scroll shadows turned out.
Thanks to the #Resonite Content team for having the default ui be Remixable. Would not have wanted to figure that math out myself.
Really happy with how the scroll shadows turned out.
Thanks to the #Resonite Content team for having the default ui be Remixable. Would not have wanted to figure that math out myself.
Even added a animation on Layout switch to hide the content changing.
Even added a animation on Layout switch to hide the content changing.
I quite like how it's turning out so-far.
(All colors, sizes, padding and stuff are driven by my Theming system and can be easily styled)
I quite like how it's turning out so-far.
(All colors, sizes, padding and stuff are driven by my Theming system and can be easily styled)
{{Note}} Has 100% support.
{{Container}} Only displays is text because the lack of svg support in Resonite (also could not be bothered to find the colors from CSS variables through flux)
{{Note}} Has 100% support.
{{Container}} Only displays is text because the lack of svg support in Resonite (also could not be bothered to find the colors from CSS variables through flux)