Tim Mann
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mintmanfresh.bsky.social
Tim Mann
@mintmanfresh.bsky.social
making games
🏳️‍🌈
he/him
previously: Kill It With Fire VR
Still plugging away on my archaeology puzzle game - now, after you find some artifacts, you can assemble them in the lab! #screenshotsaturday #indiedev #gamedev #indiegame #puzzle
September 20, 2025 at 6:19 PM
Adjustable standing desk
August 28, 2025 at 5:24 PM
I remember loving StarEdit!

But for me the first step was Hypercard in the school computer lab. I used to love making little adventure games.
July 31, 2025 at 4:30 PM
Working on a lil' nonogram archaeology game.
#unrealengine #gamedev #indiedev #screenshotsaturday
July 26, 2025 at 5:22 PM
The best users only need 5 keys.
#screenshotsaturday #gamedev
May 31, 2025 at 9:24 PM
Everyone wants to see that E.T. shape but nobody wants to see that E.T. skin.
April 18, 2025 at 6:00 AM
Edgar was my first blue prince.
April 17, 2025 at 2:36 AM
Hugo was my first blue prince.
April 15, 2025 at 8:39 PM
One of my game ideas feels like an isometric project, so I had to hack some of Unreal's preview tile rendering to get layering working - looks decent though!

#gamedev #screenshotsaturday #unreal #unreal2d
March 15, 2025 at 7:20 PM
This gif is a partial list of lectures I'm writing for an intermediate unreal C++ course. Breaking the process down this much is reminding me of just how involved gamedev really is.

It's a testament to our passion that games can get released at all.

#gamedev
March 13, 2025 at 8:22 PM
I love a tiny cone.
February 21, 2025 at 10:03 PM
There's this cool tree that is outside my window. I had a lot of moments enjoying the view and the squirrels and birds who'd hang in it. Unfortunately it split last night under the weight of the snow, and the city guy says they gotta remove it due to rot.

Moment of silence for a beautiful tree.
February 2, 2025 at 7:45 PM
Relevant part:
February 1, 2025 at 10:51 PM
A coworker drew this at the Charm office 6 years ago and I think it really radiates my essence.
January 29, 2025 at 9:04 PM
Here's a little WaitUntilExec macro that I keep making when prototyping sequences in Unreal. Finally just put it into a macro library. The first picture is the macro, second pic is an example of use.
January 27, 2025 at 7:26 PM