In this particular cutscene, we faced a problem: we couldn’t move the ship’s body fast enough without encountering math precision issues due to the camera rigs attached to it. So, instead, we decided to move the world around the ship.
In this particular cutscene, we faced a problem: we couldn’t move the ship’s body fast enough without encountering math precision issues due to the camera rigs attached to it. So, instead, we decided to move the world around the ship.