founder https://spaces.sh
co-founder https://leftlanesoftware.com
xr techlead https://www.meta.com/
Have to run it off the washer outlet though...
Have to run it off the washer outlet though...
People have been just buying these fox keychains like crazy since she put it up.
People have been just buying these fox keychains like crazy since she put it up.
He's working on a second album around stoicism, I loved this one:
soundcloud.com/ericorn/the-...
He's working on a second album around stoicism, I loved this one:
soundcloud.com/ericorn/the-...
www.toinfinity.michaelmentele.com/p/a-new-body...
www.toinfinity.michaelmentele.com/p/a-new-body...
Not like I use the ceiling fan anyway 😆
Not like I use the ceiling fan anyway 😆
Paper: jianghanxiao.github.io/phystwin-web/
Paper: jianghanxiao.github.io/phystwin-web/
This isn't the way, it doesn't scale, and it doesn't generalize.
This isn't the way, it doesn't scale, and it doesn't generalize.
www.kscale.dev/kbot
www.kscale.dev/kbot
www.scenerepresentations.org/courses/2025...
They have tons of open courses: ocw.mit.edu. Been using it for years.
I ❤️ you MIT.
www.scenerepresentations.org/courses/2025...
They have tons of open courses: ocw.mit.edu. Been using it for years.
I ❤️ you MIT.
The nice thing is this works for any kind of pose, not just a person. So, I see a clear path to go from from 1 -> 1000 object types with potentially just a few weeks of effort.
The nice thing is this works for any kind of pose, not just a person. So, I see a clear path to go from from 1 -> 1000 object types with potentially just a few weeks of effort.
At some point I want to project a realistic 3D mesh but for now simple 3D pose skeletons should get us 80% of the way.
At some point I want to project a realistic 3D mesh but for now simple 3D pose skeletons should get us 80% of the way.