Modest Cog
@modestcog.bsky.social
A solo game developer crafting small modest apps and games.
Itch page: https://modest-cog.itch.io
Main Site: https://www.modestcogcreations.com
YouTube: https://www.youtube.com/@ModestCogCreations
Itch page: https://modest-cog.itch.io
Main Site: https://www.modestcogcreations.com
YouTube: https://www.youtube.com/@ModestCogCreations
The wholesome relaxing game I'm working on is a frog trivia game. You get to answer the simple trivia questions about frogs to unlock cute cute images and a little spot that randomly generates frog themed jokes and some kind words.
November 27, 2024 at 4:42 PM
The wholesome relaxing game I'm working on is a frog trivia game. You get to answer the simple trivia questions about frogs to unlock cute cute images and a little spot that randomly generates frog themed jokes and some kind words.
Getting an enemy AI to do anything other than chasing and attacking can look awkward.
For me, it Is balancing item drop rates.
My current build, a healing item randomly spawns if the player is below 50% HP.
My friend got into a rhythm and ended up playing for over an hour without dying.
For me, it Is balancing item drop rates.
My current build, a healing item randomly spawns if the player is below 50% HP.
My friend got into a rhythm and ended up playing for over an hour without dying.
November 27, 2024 at 1:24 AM
Getting an enemy AI to do anything other than chasing and attacking can look awkward.
For me, it Is balancing item drop rates.
My current build, a healing item randomly spawns if the player is below 50% HP.
My friend got into a rhythm and ended up playing for over an hour without dying.
For me, it Is balancing item drop rates.
My current build, a healing item randomly spawns if the player is below 50% HP.
My friend got into a rhythm and ended up playing for over an hour without dying.