Christoph Peters
@momentsingraphics.bsky.social
410 followers 84 following 18 posts
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
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momentsingraphics.bsky.social
Mariia Soroka, the first author, did excellent work here. And it has been a pleasure to work with Steve Marschner. Since they are not on Bluesky, I am sharing this here.
Mariia also made a project webpage for the paper:
mariasoroka.github.io/papers/EdgeS...
EdgeSampling
mariasoroka.github.io
momentsingraphics.bsky.social
Physically-based differentiable rendering enables inverse rendering, but handling visibility is hard. Our SIGGRAPH
2025 paper uses quadrics to importance sample silhouette edges--outperforming all existing unidirectional differentiable path tracers.
momentsingraphics.de/Siggraph2025...
momentsingraphics.bsky.social
All HPG 2025 papers are now available on the EG digital library.
CGF papers: diglib.eg.org/handle/10.23...
Conference papers: diglib.eg.org/handle/10.23...
It has been a huge honor to act as HPG papers chair and guest editor and I look forward to an exciting program in Copenhagen.
44-Issue 8
High-Performance Graphics 2025
diglib.eg.org
momentsingraphics.bsky.social
My original motivation is in this paper:
momentsingraphics.de/VMV2023.html
Computing AABBs for SH glyphs is facilitated there by SH gradient and Hessian computation.
Another application could be inverse rendering with SH that benefits from faster gradient evaluation. Maybe Gaussian splatting?
Ray Tracing Spherical Harmonics Glyphs
momentsingraphics.de
momentsingraphics.bsky.social
Spherical harmonics are widely used in graphics. Ever wondered how to compute their derivatives? My HPG 2025 poster shows that it is basically free.
It also comes with a code generator for C, C++, Python, GLSL and HLSL to compute SH with derivatives.
momentsingraphics.de/HPGPoster202...
Derivatives of Spherical Harmonics
momentsingraphics.de
momentsingraphics.bsky.social
My webpages momentsingraphics.de and ultimate3d.org have migrated to a new server. If you notice anything broken, please let me know.
Blog | Moments in Graphics
momentsingraphics.de
Reposted by Christoph Peters
m-schuetz.bsky.social
Here is our gaussian splat editor: github.com/m-schuetz/Sp...

Eventually I want it to be able to take scans of ugly streets and beautify them like a photoshop for gaussians. :)
momentsingraphics.bsky.social
4 weeks to the HPG papers deadline (and 3 to the abstract deadline).
Our call for posters, Hot3D and the student competition are also online and @c0de517e.bsky.social is confirmed as our first keynote speaker.
highperformancegraphics.org/2025/program...
highperformancegraphics.org
momentsingraphics.bsky.social
Sec. 3.5 discusses what we do (and do not do) regarding RGB previews.
momentsingraphics.bsky.social
If we'd only want to get tristimulus values right, we'd be storing an RGB image. Our rationale is that we do not know exactly what downstream tasks the spectral image will be used for, so we avoid strong assumptions on which parts matter and try to preserve each spectrum in its entirety.
momentsingraphics.bsky.social
Alban Fichet and I published a method for lossy compression of spectral images, i.e. images with 1 channel per wavelength 🌈.
TL;DR: Cosine transform the spectrum of each pixel, normalize by mean brightness and compress the resulting channels using JPEG XL.
jcgt-announce.bsky.social
Compression of Spectral Images using Spectral JPEG XL, by Alban Fichet and Christoph Peters
jcgt.org/published/00...
momentsingraphics.bsky.social
The High-Performance Graphics 2025 papers deadline is 8 weeks from now on April 14 (abstract deadline is April 7).
I hope your research is coming along nicely. I can't wait to see what you've been working on and to meet at HPG in Copenhagen, June 23-25.
highperformancegraphics.org/2025/program...
High-Performance Graphics 2025
High-Performance Graphics 2025 - June 23-25 Copenhagen
highperformancegraphics.org
momentsingraphics.bsky.social
Thanks. Looking forward to your analysis 🙂.
momentsingraphics.bsky.social
Judging by the Blackwell whitepaper, RTX Mega Geometry is an implementation of ideas from this HPG 2023 paper by Carsten Benthin and me. It is cool to see this broadly deployed so soon. Hopefully, cross-vendor standardization will be just as swift.
momentsingraphics.de/HPG2023.html
Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail
momentsingraphics.de
momentsingraphics.bsky.social
My new blog post explains spectral radiometric quantities, photometry and basics of spectral rendering. This is part 2/2 in a series on radiometry. Learn what it means when a light bulb has 800 lumen and how your renderer can account for that.
momentsingraphics.de/Radiometry2P...
momentsingraphics.bsky.social
You cannot get physically-based rendering right without understanding radiometry. My new blog post explains it all, relying on familiar concepts from rendering algorithms as much as possible.
Part 2 will come next week.
momentsingraphics.de/Radiometry1B...
momentsingraphics.bsky.social
All materials for the path tracing lectures are on the TU Delft webpage, but I also wrote a little blog post explaining the relationship to my workshop:
momentsingraphics.de/PathTracingL...
This is the workshop that I am talking about in case you missed it:
momentsingraphics.de/PathTracingW...
Path tracing lectures
momentsingraphics.de
momentsingraphics.bsky.social
Do you want to learn path tracing? Two lectures that I held at TU Delft are on YouTube now! The 2nd is what I had in mind for part 3 of my path tracing workshop. No Shadertoy exercises this time, but an open source Vulkan path tracer 🥳.
www.tudelft.nl/ewi/over-de-...
www.youtube.com/watch?v=Uerw...
Reposted by Christoph Peters
jbikker.bsky.social
On behalf of the '25 paper chairs:
🎉 The #HPG2025 Call for Papers is LIVE! Join us in beautiful Copenhagen, June 23-25, for cutting-edge discussions on graphics hardware and software. Co-located with #EGSR2025, it's the perfect stage for your research.
👉
highperformancegraphics.org/2025/program...
High-Performance Graphics 2025
High-Performance Graphics 2025 - June 23-25 Copenhagen
highperformancegraphics.org