Spencer Goldade / Monkey's Lunch
@monkeyslunch.bsky.social
410 followers 750 following 3.7K posts
Spencer (he/him). Autistic product & design leader by day, #TTRPG designer and player by night. Bug & Claw coming soon! 🇨🇦🌈🧠 🚯No NFT 🚯No AI
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Reposted by Spencer Goldade / Monkey's Lunch
fellowtraveller.games
Bonjour! こんにちは! 你好!

On Oct 29, Citizen Sleeper 2: Starward Vector gets the same personal localized treatment as Citizen Sleeper with a FREE update adding French, Japanese, and Simplified Chinese 🗣️

Pick up Citizen Sleeper 2 now ahead of the localization launch!
💫 bit.ly/43eESue
monkeyslunch.bsky.social
Could be ok, then.
Maybe ask for help from someone like @anitasarkeesian.bsky.social ?
monkeyslunch.bsky.social
#ttrpg idea: It's now but there's no fascism and we're all happy
monkeyslunch.bsky.social
What would be the purpose?
If it's just a shorthand to explore race and culture dynamics without confronting them directly, then yes.
monkeyslunch.bsky.social
Avoiding people taking over the table in your game can be hard, but I think sometimes it's the system's fault. Playing games like Gloomhaven, I notice this happening less, and I think that's because of everyone having their own secret character and quest goals.
1/2
monkeyslunch.bsky.social
How did they not do John Hamm's Door Ham when he was Skip the Dishes' spokesperson?
monkeyslunch.bsky.social
Cobalt Core is so damn good.
I think I like it better than Slay the Spire, too. I know, don't come at me
Reposted by Spencer Goldade / Monkey's Lunch
retr0.id
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monkeyslunch.bsky.social
Without downloading anything, where are you mentally right now?
monkeyslunch.bsky.social
Stella blended through the market, seeking something valuable to sate Don Warren. The memory of the Don’s knife to Del’s throat still burned vividly in her mind– she had barely a few hours left to pay for his life. Maybe this would finally be the lesson Stella needed...
Reposted by Spencer Goldade / Monkey's Lunch
thefarhorizon.bsky.social
Just finished a game of Tin Helm with a total score of -2

@monkeyslunch.bsky.social would be so proud.
Reposted by Spencer Goldade / Monkey's Lunch
monkeyslunch.bsky.social
Grandpa's lesson 5:
I never understood when people said it was hard to meet people. I guess they never picked up someone else's golf ball by mistake.
6/6
monkeyslunch.bsky.social
Grandpa's lesson 4:
We may not realize the positive effect we have on others. We may be the only ones they feel are in their corner. So, we owe it to others to show up in the best way we can.
5/6
monkeyslunch.bsky.social
Grandpa's lesson 3:
Don’t go looking for fun; make your own fun.
4/6
monkeyslunch.bsky.social
Grandpa's lesson 2:
Greeting people with kindness and a smile is much more likely to get you the same in return.
3/6
monkeyslunch.bsky.social
Grandpa's lesson 1:
Living life expecting things from others will always leave you disappointed.
2/6
monkeyslunch.bsky.social
RIP to my fav person. My grandfather left a sizable impression on many. Noted as one of the nicest, hardest-working, most contributing people anyone knew.

Luckily, he had written his own recount of his life a few months ago, and a few grandpa-#proverbs stood out that I’ll share.

1/6
Spencer Goldade's grandfather, Norman Eyben. A very handsome man in black and white photograph, leaning on the window of a vintage car.
monkeyslunch.bsky.social
When designing enemies and encounters in a #TTRPG it can be hard to make it clear to a DM or player what happens when or how they can affect things.

You shouldn't have to learn a whole new character's amount of detail to battle or deal with a foe.
1/2
A prototype of enemies in Bug & Claw shows a thief and a badger and how they might act/react with dice rolls.