EN/FR→AR Localization/Implementation Specialist ✍️👍
What I would do is to prepare a neat bmp atlas of ALL characters and ensure there's zero artifacts. Then, a text renderer that uses rectangles from that atlas at native size (or integer multiple)
Maybe bmfont + manual cleanup?
What I would do is to prepare a neat bmp atlas of ALL characters and ensure there's zero artifacts. Then, a text renderer that uses rectangles from that atlas at native size (or integer multiple)
Maybe bmfont + manual cleanup?
Please do give it a try, solo or with a friend!
Please do give it a try, solo or with a friend!
We made it work with the RTL logic turned off, somehow ♥
We made it work with the RTL logic turned off, somehow ♥
Going into this project, I expected some limitations imposed by hardware/engine restrictions, but the developers were incredibly accommodating.
Not only was the basic right-to-left implementation taken care of, but they went above and beyond and did dozens of adjustments.
Going into this project, I expected some limitations imposed by hardware/engine restrictions, but the developers were incredibly accommodating.
Not only was the basic right-to-left implementation taken care of, but they went above and beyond and did dozens of adjustments.
1️⃣ The pixel font
I wasn't quite sure if we could fit a readable and appropriate Arabic font within those dimensions (12px high and 7/6px high), but we somehow managed to make it work!
I do think the 8x8px Chinese font is even more impressive.
1️⃣ The pixel font
I wasn't quite sure if we could fit a readable and appropriate Arabic font within those dimensions (12px high and 7/6px high), but we somehow managed to make it work!
I do think the 8x8px Chinese font is even more impressive.