Bjarke Eriksen
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morton.codes
Bjarke Eriksen
@morton.codes
Systems programmer with an interest in computer graphics
December 1, 2025 at 7:13 PM
December 1, 2025 at 6:21 PM
NEE with a single light source. There's still some bias since subsequent paths don't apply MIS weights if the indirect sample hits the light source... and probably other sources of error as well. )
November 30, 2025 at 11:43 AM
Getting closer to feature parity with the linux port. It's going to be very fun.. to find and fix all those hacks/oversights.
November 28, 2025 at 10:53 PM
Reposted by Bjarke Eriksen
With @briankaris.bsky.social winning this year’s SIGGRAPH Practitioner award, it’s a great time to repost his HPG 2022 keynote, which is one of the best talks I’ve ever seen. The tech is cool, yes, but what makes the talk is Brian’s approach to R&D and invention.

www.youtube.com/watch?v=NRnj...
HPG 2022 Keynote: The Journey to Nanite - Brian Karis, Epic Games
YouTube video by High-Performance Graphics
www.youtube.com
May 14, 2025 at 9:36 PM
WIP vulkan + linux backend for my path tracer. Fully bindless. HLSL to SPIR-V with DXC.
November 9, 2025 at 2:53 PM
Reposted by Bjarke Eriksen
RGB rendering is founded on lies and perpetuated by misconceptions about the practicality of spectral rendering. My new blog post series describes a spectral GPU path tracer. Part 1 focuses on how to make it work with existing RGB assets.
momentsingraphics.de/SpectralRend...
November 6, 2025 at 6:46 PM
Reposted by Bjarke Eriksen
Really good, maths-free, introduction to the Fourier transform from this year's Siggraph, recommended watch: dl.acm.org/doi/10.1145/...
Introduction to the Fourier Transform | Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Courses
dl.acm.org
October 8, 2025 at 7:39 PM
Reposted by Bjarke Eriksen
OPEN SCIENCE IS THE FUTURE!

Very pleased to see the Association for Computing Machinery (ACM — the parent organization to my “home” conference SIGGRAPH) has announced it is transitioning to full open access by January 2026!!

#ACM #open #access #science #publication #journal #compsci
Open Access Publication & ACM
Open Access Publication & ACM
www.acm.org
July 29, 2025 at 6:55 PM
July 16, 2025 at 10:46 AM
July 15, 2025 at 8:11 AM
Reposted by Bjarke Eriksen
Reposted by Bjarke Eriksen
New blog post discussing Async Compute, various experiments with pairings and task overlapping and performance impact. interplayoflight.wordpress.com/2025/05/27/a...
Async compute all the things
GPUs make work parallelism very easy by design: each drawcall/dispatch shader instruction operates on batches of vertices, pixels, threads in general at the same time automatically. On the other ha…
interplayoflight.wordpress.com
May 27, 2025 at 8:54 PM
A little write-up on my current rendering project: bjarkede.com/posts/2025/s... Short introduction to the renderer and how I sample distant area lights using blue noise.
bjarkede.com
April 14, 2025 at 8:00 PM
A friend wrote a three-part retrospective on Quake III Arena for its 25th anniversary: myt.playmorepromode.com/blog/ It covers RHI implementations, OIT, DoF, volumetric lighting, his history with Quake III, and lessons learned. It's a great read.
myt.playmorepromode.com
December 17, 2024 at 9:24 PM
Reposted by Bjarke Eriksen
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
www.youtube.com
December 5, 2024 at 2:19 AM
Reposted by Bjarke Eriksen
Last month I presented Gigi to the Graphics Programming Conference in Breda, talking about the history and motivation of Gigi, as well as implementation details.

My talk, and the rest, are now available on youtube.

The conference was amazing.

www.youtube.com/watch?v=MgCR...
Gigi: A Platform for Rapid Graphics Development and Code Generation
YouTube video by Graphics Programming Conference
www.youtube.com
December 4, 2024 at 7:01 PM