Derek Yu
@mossmouth.bsky.social
18K followers 160 following 230 posts
https://mossmouth.com/
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mossmouth.bsky.social
Excited to announce that we've partnered with our wonderful friends at @fangamer.com to bring you some fun merchandise from the world of #UFO50!

Your metabolism will never feel stronger with Pilot, Slard, and the crew at your back!

🍒: fanga.me/r/ufo-50-col...
mossmouth.bsky.social
I'm glad - thank you!
mossmouth.bsky.social
Yeah! We even held a tournament for the original MADHOUSE during a TIGJam - was definitely one of the highlights of the jam that year.
mossmouth.bsky.social
Paul's new game is out in Early Access! Always enjoyed getting something back from him during UFO 50's development and seeing all of the personality and fun details he put into his creations - MADHOUSE is no different!

Horror fans, check it out! 🔪🎃
phubans.bsky.social
MADHOUSE has released into Early Access on Steam! Explore a haunted open world while chopping and blasting your way through foes in this retro horror-themed action RPG as you uncover the tragic stories behind its inhabitants.

💀 Special introductory price of only $4.99 💀
mossmouth.bsky.social
UFO 50 is 25% off on Steam for the Autumn Sale!

🛸: store.steampowered.com/app/1147860/...
mossmouth.bsky.social
Interesting to note that GnG's director, Tokuro Fujiwara, has said that he came up with Red Arremer before Arthur when conceptualizing the series:

shmuplations.com/makaimura/

So it would make sense to return to Firebrand, in a "full circle" kind of way!
Tokuro Fujiwara: "Normally you start developing a game by conceiving the player character first; in this game, because the setting was a 'demon world,' I first thought of a single enemy who would represent that theme: the Red Arremer, who was based on an orthodox, Western-style demon motif. Therefore, in a sense, you could say that Red Arremer is the real protagonist of Makaimura!"
mossmouth.bsky.social
Gargoyle's Quest was my favorite Game Boy game growing up. Loved chillin' in the Ghoul Realm with the other monsters.

Although GnG is more recognizable, I think a new game in this series would have a wider audience given the exploration aspect. And unlike GnG, it could even work in 3d eventually.
Reposted by Derek Yu
bursterror.bsky.social
Got a new horror game compendium released today! Go check out Every GAME BOY Horror Game, some fun/silly/spooky ones in there 👹
youtu.be/65f3jnNXjQA
Sharing this around is much appreciated as always!
Every GAME BOY Horror Game | Monochromatic Macabre
YouTube video by Burst Error
youtu.be
mossmouth.bsky.social
Finally caught up with @hprshredder.bsky.social's Doki Doki Panic in-depth review. To play on the video title: don't take such well-produced and thoughtful videos for granted!

Very refreshing to see someone approach these games as a curious and open-minded newcomer.

www.youtube.com/watch?v=Syie...
Doki Doki Panic: Taken for Granted | Retro Odyssey
YouTube video by HPRshredder
www.youtube.com
mossmouth.bsky.social
Whoa, The Legendary Axe fan art from snakepixel! Not expecting that. It's true - enemy designs from old games have an unhinged "spark" and I love seeing a skilled redraw.

I always thought the auto-charging strength meter in this and Astyanax/The Lord of King (great name) was interesting, too.
Reposted by Derek Yu
phubans.bsky.social
Here's all of the new content that I managed to add since the demo released at the end of last May -- this is starting to feel like a real game! [Sound On] 🔊

MADHOUSE goes into Steam Early Access on 10/01 🎃

#indiegame #indiedev #solodev #horrorgame #rpg
Reposted by Derek Yu
avq.bsky.social
I was lucky enough to make my favorite weirdo Mooncat from UFO 50 for this art collab! Be sure to go check out everyone else's work!
A 3D render of the player character from Mooncat, a game from the game UFO 50
mossmouth.bsky.social
I agree with you 100% about boss fights that feel removed from the rest of the game... and as much as I advocate for arcade game design, I think a lot of otherwise amazing classic arcade games drop the ball with bosses that are pure cheese puzzles instead of spacing/mechanics tests.
mossmouth.bsky.social
I also think that in games that are designed thoughtfully around runbacks, you'll pick up new details about the aesthetics and design of the levels each time. And there will be new things to experiment with and improvise on with repeated playthroughs.
mossmouth.bsky.social
Ideally, a boss runback maintains some of the initial tension of encountering the boss, and also offers some space to think and strategize.

Respawning right in front of a boss means no time to think and therefore no time to adapt, encouraging a "beat head against wall" approach to play.
mossmouth.bsky.social
Might be the only person to beat every official Castlevania video game, including the Tiger handheld games, the light gun arcade game, and the mobile games.
Reposted by Derek Yu
dungeonbuster.bsky.social
A 1993 ad from Japan for Gaiapolis, an arcade action RPG by Konami

Art by Akihiro Yamada filled with heroic poses illustrates the page, showing off the three heroes that players can pick from in Konami's colorful attempt in bringing a bit of fantasy role-playing to arcades!
Gaiapolis was promoted as a full RPG experience for the arcade joining Capcom's own efforts in the same year (1993) with their Dungeons & Dragons adaptation, Tower of Doom.