Tyler Fritz
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mossygames.bsky.social
Tyler Fritz
@mossygames.bsky.social
Making command line tanks, an io game where you control your tank via cli.

Previous projects: typerace.io, bufo.fun
December 15, 2025 at 2:37 PM
December 12, 2025 at 3:00 PM
December 11, 2025 at 2:50 PM
On to the next thing

#gamedev #spacetimedb
December 8, 2025 at 3:06 AM
Selections. Can't do anything with 'em yet but they're there.

#webdev #voxelart #gamedev #lunavoxel
October 20, 2025 at 2:21 AM
Haven't had anything to show for a long time because I've been polishing things up, but just added a block picker tool.

#gamedev #voxelart #voxel #lunavoxel
October 15, 2025 at 1:10 PM
Getting started on exports. Can finally render now.

#gamedev #voxelart #lunavoxel
August 14, 2025 at 1:52 AM
Presence indicators

#gamedev #voxelart #lunavoxel
August 13, 2025 at 2:40 AM
August 1, 2025 at 1:58 PM
Finally implemented ctrl z. This process gave me a lot of empathy for google docs engineers. Reconciling edits made by multiple people to the same area was a headache, and voxels are a much simpler case than a document with formatting and tables would be...

#gamedev #voxelart #lunavoxel
July 29, 2025 at 1:00 AM
Added layer support

#gamedev #voxelart #lunavoxel
July 21, 2025 at 2:05 PM
Made it so that you can use textures on blocks too, not just flat colors.

#gamedev #voxelart #lunavoxel
July 14, 2025 at 7:56 PM
Made it so you can configure the texture mappings on an individual face basis

#gamedev #voxelart #lunavoxel
July 11, 2025 at 2:36 AM
Changed the schema to store and send cuboids instead of run length encoded columns. Saved a lot of i/o!

#gameart #gamedev #voxel
June 7, 2025 at 12:35 AM
Color palette and paint and erase tools

#voxel #voxelart #gamedev
May 28, 2025 at 7:30 PM
More controls and stuff, getting close to usable. I hope I get better at voxel art through this project.

#gamedev #voxel
May 17, 2025 at 11:33 PM