Matt Paquette & Co.
@mpco.bsky.social
300 followers 130 following 110 posts
Visual Design Studio for Tabletop Games
Posts Media Videos Starter Packs
Reposted by Matt Paquette & Co.
colorblindgames.bsky.social
I'll be joining @mpco.bsky.social later today (4pm PT) to chat about visual accessibility in tabletop games!
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Accessible Player Counts Flexible player counts—solo, 2p, scalable—make your game accessible to more groups.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Accessible Player Counts Flexible player counts—solo, 2p, scalable—make your game accessible to more groups.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!Avoid Overstuffed Boards
White space reduces overwhelm, speeds understanding, and makes games more welcoming.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Icon Labels
Icons need text labels—training wheels that make learning faster and easier.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Reading Order in PDFs
Check PDF reading order so screen readers follow a clear, logical flow.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Alt Text for Digital Files
Alt text makes digital rulebooks screen-reader friendly and opens access to blind players.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
Hey Critical Role & Daggerheart Fans!
@darringtonpress.bsky.social JUST DROPPED the Daggerheart Class Packs on Kickstarter!
These tidy little bundles give you EVERYTHING you need to make a kick-ass character!
Go back it now! zurl.co/FHu6J
#daggerheart #criticalrole #graphicdesign #rpg #becreative
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Accessible Dice & Components
High-contrast dice and sturdy cards boost readability and usability at the table.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Tactile Design
Tactile cues like textures and shapes improve play for all, not just low-vision players.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Colorblind-Friendly Palettes
300M people are colorblind. Test palettes with a simulator. If red = green, fix it. Inclusive palettes mean more players.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Consistent Layout
Keep layouts consistent across cards and boards. Predictability speeds recognition. Consistency isn’t polish—it’s accessibility.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Player Aids & References
Don’t force memorization. Reference cards & guides reduce strain and learning curves. Aids mean smoother play and happier players.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Rulebook Structure
A messy rulebook kills games. Structure: components, setup, win, turn. Use headings, bullets, examples. Clarity = playability.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Clear Language
Cut jargon. Use short, direct rules with examples. Clarity lowers barriers and makes your game more approachable to all.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Accessible Symbols
Symbols must be clear, distinct, and consistent. Confusing or look-alike icons slow play. Clear icons = smoother gameplay.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Text Size & Spacing
Tiny text loses players. Bigger text + good spacing help everyone—older eyes, tired parents, low-vision players. Make it readable!

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Font Choice Matters
Fancy fonts look cool but fail in play. Clean, readable fonts win—better usability means your game gets played more often.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
JUST LAUNCHED!
SCUM: An Eclipse Phase Board Game
We are so proud to have collaborated on this epic space game full of chaos and anarchy!
Head on over to Kickstarter and Back this fantastic game today!
#boardgames #rpg #graphicdesign
zurl.co/EudZV
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Don’t Rely on Color Alone
Color alone isn’t enough! Add icons, shapes, or patterns so games remain playable for colorblind players and reduce frustration.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Color Contrast & Legibility
High contrast = readability. Low contrast looks slick in mockups but fails on the table. Good contrast gets your game played.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility
mpco.bsky.social
Going to GEN CON? Stop by the Moose wtih Cup Games booth (#529) and check out SCUM, The Anarchistic Mayhem of a Tabletop Game based on the incredible Eclipe Phase RPG!
#becreative #boardgames #gencon
mpco.bsky.social
Going to GEN CON? Stop by the Allplay Games booth (#1849) and check out Ruins, John D Clair's newest card-crafting game. Do some digging, unearth treasure, have fun! #becreative #boardgames #gencon
mpco.bsky.social
Going to GEN CON? Stop by the 25th Century Games booth (#1457) and check out Red Letter, Yellow Letter, the lightning-fast letter puzzle game! #becreative #boardgames #gencon
mpco.bsky.social
Going to GEN CON? Stop by the Bézier Games booth (#137) and check out Rebel Princess Deluxe Edition, the fairy‑tale hearts game with attitude! #becreative #boardgames #gencon
mpco.bsky.social
Going to GEN CON? Stop by the 25th Century Games booth (#1457) and check out Ratzia, the push‑your‑luck crime bidding game! #becreative #boardgames #gencon