Mike Cockayne
@mraygames.bsky.social
3D Artist, primarily focused on Environments and props, but dabbling with a bit of everything.
I also stream from time to time, mostly rpg's
https://mikecockayne.artstation.com/
https://youtube.com/mraygames
https://twitch.tv/mraygames
I also stream from time to time, mostly rpg's
https://mikecockayne.artstation.com/
https://youtube.com/mraygames
https://twitch.tv/mraygames
Im getting big diamond weapon vibes
September 29, 2025 at 2:38 PM
Im getting big diamond weapon vibes
Plasticity is REALLY good. So much easier than standard Blender/Maya workflows. we'll see how well it cleans up though
August 8, 2025 at 2:18 PM
Plasticity is REALLY good. So much easier than standard Blender/Maya workflows. we'll see how well it cleans up though
Implemented the feedback I got on here (thanks guys!) Went a bit ham on painting wear but the effect was too satisfying not to
July 15, 2025 at 7:28 AM
Implemented the feedback I got on here (thanks guys!) Went a bit ham on painting wear but the effect was too satisfying not to
Just about finished with this one now but would love any feedback you lot can throw at me!
July 10, 2025 at 2:05 PM
Just about finished with this one now but would love any feedback you lot can throw at me!
Happy #PortfolioDay !
rather than sharing old projects again, here's the latest wip for a hard surface project im doing. Had a lot of fun sculpting this and have textured fully in Toolbag 5
Recently been made redundant so will be going full in on finding an art job come October (please help me)
rather than sharing old projects again, here's the latest wip for a hard surface project im doing. Had a lot of fun sculpting this and have textured fully in Toolbag 5
Recently been made redundant so will be going full in on finding an art job come October (please help me)
July 8, 2025 at 9:24 AM
Happy #PortfolioDay !
rather than sharing old projects again, here's the latest wip for a hard surface project im doing. Had a lot of fun sculpting this and have textured fully in Toolbag 5
Recently been made redundant so will be going full in on finding an art job come October (please help me)
rather than sharing old projects again, here's the latest wip for a hard surface project im doing. Had a lot of fun sculpting this and have textured fully in Toolbag 5
Recently been made redundant so will be going full in on finding an art job come October (please help me)
Getting to the end of this project, just need to learn uv's in blender and texturing in marmoset 👍
Really enjoyed sculpting in the end, might need to do more of that
Really enjoyed sculpting in the end, might need to do more of that
June 14, 2025 at 10:49 AM
Getting to the end of this project, just need to learn uv's in blender and texturing in marmoset 👍
Really enjoyed sculpting in the end, might need to do more of that
Really enjoyed sculpting in the end, might need to do more of that
Been going back to some hard surface sculpting courses i started last year. Still just blocking out everything, but having a lot of fun with it
May 20, 2025 at 12:40 PM
Been going back to some hard surface sculpting courses i started last year. Still just blocking out everything, but having a lot of fun with it
Always found the original intent behind the second amendment interesting.....
Anywho, news has been wild this year, right??
Anywho, news has been wild this year, right??
February 8, 2025 at 8:32 PM
Always found the original intent behind the second amendment interesting.....
Anywho, news has been wild this year, right??
Anywho, news has been wild this year, right??
New Ben Grimm?
*chefs kiss*
*chefs kiss*
February 4, 2025 at 2:15 PM
New Ben Grimm?
*chefs kiss*
*chefs kiss*
If you see this, quote with your night/dark art!
Fun little 24 hour piece I did a while back. Would tackle it very differently now
Fun little 24 hour piece I did a while back. Would tackle it very differently now
February 2, 2025 at 9:49 PM
If you see this, quote with your night/dark art!
Fun little 24 hour piece I did a while back. Would tackle it very differently now
Fun little 24 hour piece I did a while back. Would tackle it very differently now
No Star Wars. No Star Trek. Name a favourite sci-fi franchise.
February 2, 2025 at 8:17 PM
No Star Wars. No Star Trek. Name a favourite sci-fi franchise.
Never in a million years would I have thought THIS was the mysterious project Bluepoint was working on. What a bizarre pairing
January 17, 2025 at 12:16 AM
Never in a million years would I have thought THIS was the mysterious project Bluepoint was working on. What a bizarre pairing
Ahhh #portfolioday !
Nothing new to share, had a baby and all that. But I've finally started getting into Blender more 👍
Have some old stuff while I figure out what I'm doing next
Nothing new to share, had a baby and all that. But I've finally started getting into Blender more 👍
Have some old stuff while I figure out what I'm doing next
January 14, 2025 at 12:29 PM
Ahhh #portfolioday !
Nothing new to share, had a baby and all that. But I've finally started getting into Blender more 👍
Have some old stuff while I figure out what I'm doing next
Nothing new to share, had a baby and all that. But I've finally started getting into Blender more 👍
Have some old stuff while I figure out what I'm doing next
Question for environment artists:
How would you go about this in-game? Looks like tessellation/displacement, but for portfolio purposes I'd want to use a more performant method. If possible...
I'm probably overthinking it, but lack of good insight has stopped me trying it out
How would you go about this in-game? Looks like tessellation/displacement, but for portfolio purposes I'd want to use a more performant method. If possible...
I'm probably overthinking it, but lack of good insight has stopped me trying it out
January 1, 2025 at 12:51 PM
Question for environment artists:
How would you go about this in-game? Looks like tessellation/displacement, but for portfolio purposes I'd want to use a more performant method. If possible...
I'm probably overthinking it, but lack of good insight has stopped me trying it out
How would you go about this in-game? Looks like tessellation/displacement, but for portfolio purposes I'd want to use a more performant method. If possible...
I'm probably overthinking it, but lack of good insight has stopped me trying it out
What is "growth"?
December 18, 2024 at 4:45 PM
What is "growth"?
Man, is he gonna be disappointed
December 15, 2024 at 11:34 PM
Man, is he gonna be disappointed
I spent an obscene amount of time grinding for the platinum, and I missed the cut off by a couple of days
December 12, 2024 at 10:03 AM
I spent an obscene amount of time grinding for the platinum, and I missed the cut off by a couple of days
Gamechanger incoming
November 26, 2024 at 10:11 AM
Gamechanger incoming
I spend way too much time and money on my workspace. If I spent a fraction of that effort on art, I'd probably be employed by now
November 18, 2024 at 3:27 PM
I spend way too much time and money on my workspace. If I spent a fraction of that effort on art, I'd probably be employed by now
How's this for some cope? "Most anticipated" award winners since 2014 are most frequently the GOTY the following year (elden ring won twice because of the delay).
I'm obviously championing Rebirth hard, the game is magic and deserves it.....
I'm obviously championing Rebirth hard, the game is magic and deserves it.....
November 18, 2024 at 1:58 PM
How's this for some cope? "Most anticipated" award winners since 2014 are most frequently the GOTY the following year (elden ring won twice because of the delay).
I'm obviously championing Rebirth hard, the game is magic and deserves it.....
I'm obviously championing Rebirth hard, the game is magic and deserves it.....