strikes: i dont want it to be s1 strike thats boring and giving it swim mode access would def lean too strong given strikes' power
wail: the only things i can think of turn it into stingray
nope!
strikes: i dont want it to be s1 strike thats boring and giving it swim mode access would def lean too strong given strikes' power
wail: the only things i can think of turn it into stingray
nope!
no
maybe it could act as a sprinkler? the stand looks a bit like the sprinklers of doom from splatfest so you could maybe have it behave like that
no
maybe it could act as a sprinkler? the stand looks a bit like the sprinklers of doom from splatfest so you could maybe have it behave like that
bubble: i'd want the effect to be mostly towards the beakon in the middle (again idk what)
bubble: i'd want the effect to be mostly towards the beakon in the middle (again idk what)
missiles: i'd want something that buffs them the closer you are to who you lock on to (and i'd want these buffs to be for quite close, imagine pro range) but im not exactly sure what they'd be
missiles: i'd want something that buffs them the closer you are to who you lock on to (and i'd want these buffs to be for quite close, imagine pro range) but im not exactly sure what they'd be
eg the spu version would release 5 waves but each does only 25 damage and tracks for 6 seconds, it'd work better for weapons doing smaller bits of damage more often (eg. heavy, ds)
eg the spu version would release 5 waves but each does only 25 damage and tracks for 6 seconds, it'd work better for weapons doing smaller bits of damage more often (eg. heavy, ds)
might be a tad complicated but this isn't a huge buff but instead another option so it fits i think
might be a tad complicated but this isn't a huge buff but instead another option so it fits i think
inkjet: may be silly but i want to lean into the mobility so i think give its air travel speed closer to what it had in s2 3.0 (around then? its speed in oe). better mobility and you dont have to deal with silly 50 aoe hitboxes now
inkjet: may be silly but i want to lean into the mobility so i think give its air travel speed closer to what it had in s2 3.0 (around then? its speed in oe). better mobility and you dont have to deal with silly 50 aoe hitboxes now
in exchange for reliable damage for explosions you get projectile with better killing power in open sight lines and less bullshit with missing
in exchange for reliable damage for explosions you get projectile with better killing power in open sight lines and less bullshit with missing