Microsoft Game Dev
@msftgamedev.bsky.social
2K followers 81 following 130 posts
Let's make games! Home of the Microsoft Game Developer Community. Join us on Discord: https:/discord.gg/msftgamedev
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msftgamedev.bsky.social
Did you know we have a Discord? 🤔

If you want to:
🧑‍🤝‍🧑Meet fellow developers
🤝 Connect with Microsoft/Xbox Developer experts
📢 Keep up to date on MS Game Dev news

You should come join us! 🔗 https://msft.it/63326SdA64
msftgamedev.bsky.social
Want to stay on top of all our latest news and tools? 👀 Take a look at our new Tools & Services Hub!

Inside you'll find all the latest info for handheld development, GDK and PlayFab updates, news from our middleware partners, and more: msft.it/63320sFV78
What's New in Microsoft Game Dev Tools and Services
Check out an overview of the latest updates to Microsoft Game Development tools and services.
msft.it
msftgamedev.bsky.social
Thoughtful environmental design can really breathe life into a game. 🪴

What's the smallest little detail you've put into a project you think no one noticed? #AskADev
msftgamedev.bsky.social
Optimization can be time-consuming, but is well worth the effort with the right tools!

With these four fundamental tools, @simplygon.com can help you build an automated character optimization pipeline in no time: msft.it/63329svPmZ
The Four Fundamental Simplygon Tools for Automated Character Optimization
From triangle reduction to material merging, learn more about building an automated character optimization pipeline.
msft.it
msftgamedev.bsky.social
The latest PlayFab Digest for September is now live! 🎉

September brings a few new updates and an upcoming deprecation for GetPlayersInSegment APIs. Check out the full blog for more info: msft.it/63321svKkt
PlayFab Digest: September Feature Updates
Take a closer look at the enhancements to PlayFab for the month of September.
msft.it
Reposted by Microsoft Game Dev
simplygon.com
A big congratulations to our sister studio, MachineGames, on the launch of Indiana Jones: The Order of Giants!

We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs.

indianajones.bethesda.net/en-EU/buy-no...
msftgamedev.bsky.social
Indie devs and games are a vital part of our business and strategy. We're helping our partners find their audiences, and programs like @idatxbox.bsky.social and Game Pass allow us to invest in their success.

Read more on our efforts at Eurogamer:
eurogamer.bsky.social
"It was really hard to publish on Xbox. It was our job to make it easier."

Inside Xbox's increasingly vital indie publishing operation:

www.eurogamer.net/inside-xboxs...
Several ID@Xbox characers such as Hornet from Hollow: Knight Silksong and a dwarf from Deep Rock Galactic sit on a cartoon conveyor belt attached to a machine labelled ID@Xbox
Reposted by Microsoft Game Dev
simplygon.com
Since our initial release of Simplygon 10.4, we have added several new features, improvements, and fixes.

⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin

And much more, read all about it here.

simplygon.com/posts/999239...
msftgamedev.bsky.social
Attention: The latest PlayFab Digest is now available!

From creating engaging community events to controlling real-time data flow, there’s something for development teams of every size in August’s updates: msft.it/63328sYbvu
Introducing PlayFab Game Saves
Unlock seamless cross-platform game progression - now available in public preview.
msft.it
msftgamedev.bsky.social
In our latest Office Hours Recap, we talk to Stacey Haffner and learn about her journey in the game industry as both a program manager and an independent #gamedev!

Read about Stacey here:
🔗: developer.microsoft.com/games/articl...
The headshot of a smiling woman occupies the lower right hand corner of this purple-and-white social asset. In the upper left hand corner are the Microsoft, Xbox, and Discord logos. Text below the logos reads "Office Hours Recap Ft. Stacey Haffner."
Reposted by Microsoft Game Dev
idatxbox.bsky.social
🚨 Indie Selects has a new home! 🚨

You'll be able to find our Weekly & Monthly Collections on Xbox as always, but now you may find everything on our new site: Xbox.com/IndieSelects
Reposted by Microsoft Game Dev
simplygon.com
To optimize geometry and draw calls distant objects can be optimized into simple billboards.

Let us look at how to use impostor from single view in #unity3d.

youtube.com/watch?v=9Vul...

#gamedev
Optimize models to simple quad impostor in Unity
YouTube video by Simplygon
youtube.com
msftgamedev.bsky.social
Thanks for your patience! Looking to get these into regular production for our community. ✌️
msftgamedev.bsky.social
Nice choice! What moment stands out most to you?
msftgamedev.bsky.social
Every week, we invite a #gamedev to join us on Discord to chat about their area of expertise.

Missed it? Don't fret—we've started recapping those stories! Let's start with Zach Hooper, a Principal Product Manager at Xbox: msft.it/63326s54fy
Zach Hooper's headshot occupies the lower right hand corner of this image against a purple background. The upper left hand corner has teh Microsoft and Xbox logos, followed by the Discord logo. Below the logos reads: "Office Hours Recap Ft. Zach Hooper."
msftgamedev.bsky.social
Let's hear it for sound design! 👂

Is there a game you've played where the sound design totally blew you away? #gamedev
msftgamedev.bsky.social
The latest edition of PlayFab Digest is here!

Check out the Feature Updates for August including BattleNet login support, community statistics, telemetry integrations for leaderboards and stats, and more ➡️ msft.it/63322s5Z10
PlayFab Digest: August Feature Updates
Take a closer look at the enhancements to PlayFab for the month of August.
msft.it
msftgamedev.bsky.social
Looking to spruce up your in-game vegetation? @simplygon.com's latest blog has the tips you need!
simplygon.com
In todays #madewithunity blog we will have a look at optimizing vegetation using a combination of triangle reduction and billboard cloud impostors. We will also cover texture import settings and configuring LODGroups.

simplygon.com/posts/04a899...

#gamedev
Reposted by Microsoft Game Dev
st1ka.bsky.social
If you're an indie developer, you should hang this screenshot on your wall and use it as inspiration to never give up
msftgamedev.bsky.social
Congratulations, Team Cherry! What an incredibly inspiring development journey you've had. 😲

Happy Silksong Day!
teamcherry.bsky.social
The hunt is on! Hollow Knight: Silksong is available now on all platforms, including day one on Xbox Game Pass!
msftgamedev.bsky.social
Hanki Games didn’t just slide smoothly into the release of their game, Sledders. It took perseverance, dedication, and a commitment to care that shows in every snowflake of the final product. ❄️

Read more in this week’s Inside Indie Selects: msft.it/63320sXD94
Inside Indie Selects: Sledders
Learn more about the new title from Hanki Games and how the studio crafted the most authentic snowmobiling game ever.
msft.it
Reposted by Microsoft Game Dev
simplygon.com
#gamedev optimization tip:
By reserving a small part in the original texture our remeshed proxy model can reuse the same texture.

Let us show you how!

simplygon.com/posts/453ceb...