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msftgamedev.bsky.social
Microsoft Game Dev
@msftgamedev.bsky.social
Let's make games!

Home of the Microsoft Game Developer Community. Join us on Discord: https:/discord.gg/msftgamedev
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Did you know we have a Discord? 🤔

If you want to:
🧑‍🤝‍🧑Meet fellow developers
🤝 Connect with Microsoft/Xbox Developer experts
📢 Keep up to date on MS Game Dev news

You should come join us! 🔗 discord.gg/msftgamedev
Even the most polished games can crash. 😩 What's important is setting your pipeline up to provide a quick response!

From crash to fix, our latest blog offers practical steps: msft.it/63328tpjmn
From Crash to Resolution: A Practical Guide for Xbox & Windows Developers
A closer look at how developers can quickly go from a player‑reported crash to a validated fix.
msft.it
November 21, 2025 at 9:04 PM
Thoughtful environmental design can really breathe life into a game. 🪴

What's the smallest little detail you've put into a project you think no one noticed? #AskADev
November 21, 2025 at 7:30 PM
Our next MSGD Office Hours is Friday, Nov 21 at 11 AM PT and we'll be joined by James Lewis, Director of the @idatxbox.bsky.social Developer Acceleration Program. Join us to learn more about the DAP pitch process!

Join us on Discord to sign up for the event: discord.gg/Y8yCAAGM?eve...
Join the Microsoft Game Dev Discord Server!
The official home for game devs, hosted by Microsoft. Learn, grow, and connect while publishing to Xbox! | 10891 members
discord.gg
November 21, 2025 at 12:07 AM
🔐 Security features matter for fair play. By collaborating with game devs, anti-cheat providers, and players, we want to ensure everyone enjoys a level playing field.

Read what you can do to contribute: msft.it/63326tRTMM
Building a Trusted Gaming Future: How Security Powers Fair Play - Xbox Wire
At the heart of every great game is a simple promise: everyone deserves an equal shot at victory. Cheating breaks that promise - here's how we’re committed to protecting fair play and ensuring everyone can enjoy a level playing field. 
msft.it
November 19, 2025 at 5:02 PM
Our most recent Office Hours Recap has arrived! And don't forget to join us every Friday at 11 AM PT on Discord.

Learn what questions our dev community had about the ROG Xbox Ally/Ally X: msft.it/63326tPVgK

Office Hours Recap - ROG Xbox Ally/Ally X
In our latest recap, Principal Product Manager Clint Woon took our community through a live demonstration of the user interface and features of the recently released ROG Xbox Ally/Ally X.
msft.it
November 14, 2025 at 11:57 PM
Developers of all sizes should be able to publish to the platforms they want. That's why today we're making the @xbox.com Game Publishing Guide open to the public!

📄Read on: msft.it/63325tOdWz
Unlocking Access to Game Publishing Documentation for All Developers
We’re removing barriers to learning and making it easier for teams of all sizes to understand what it takes to ship a game on Xbox.
msft.it
November 13, 2025 at 9:48 PM
1000xResist is now available on Xbox Series X|S, Xbox on PC, and GamePass! 🙌

In celebration, Xbox Wire spoke with Creative Director Remy Siu about inspirations and the development process. Read on: msft.it/63324tK8Ms
How 1000xResist’s Creators Brought it to Life on Xbox - Xbox Wire
Creative Director Remy Siu discusses the process of creating the critically acclaimed 1000xResist, now available on Xbox Game Pass and Xbox Series X|S.
msft.it
November 13, 2025 at 6:00 PM
Did you know we have a Discord? 🤔

If you want to:
🧑‍🤝‍🧑Meet fellow developers
🤝 Connect with Microsoft/Xbox Developer experts
📢 Keep up to date on MS Game Dev news

You should come join us! 🔗 discord.gg/msftgamedev
November 12, 2025 at 7:01 PM
⚠️Heads up, PlayFab game developers: Insights Management and GetPlayerInSegment APIs are retiring starting March 31.

For more information and to learn more about the PlayFab Data Connections feature, see our latest blog: msft.it/63327tMKrv
PlayFab Insights Management and GetPlayerInSegment APIs to be Retired Starting March 31
Maximize the value of your data estate with our enhanced data connections feature and improved player segmentation exports.
msft.it
November 11, 2025 at 12:51 AM
The October 2025 GDK has arrived! 🎉

Tons of exciting updates from a new GameInput API to unify Xbox and PC devices, PlayFab Game Saves for cross progression, unified packaging and upload management, and more: msft.it/63321tJuix
November 6, 2025 at 10:19 PM
Reposted by Microsoft Game Dev
Material merging is a useful tool to reduce draw calls. This is especially important for mobile and VR games.

Here we'll showcase how to do it with Simplygon's #Blender3d plugin.

youtu.be/kB7Esq5RL80

#gamedev
Material merging in Blender
YouTube video by Simplygon
youtu.be
November 3, 2025 at 4:50 PM
From solo dev to small team success, Eric Barone (ConcernedApe) talks with @seattleindies.bsky.social about motivation, creative process, and the unique pressures that come following a smash hit like Stardew Valley.

msft.it/63325tDrS1
SLICE 2025: Fireside Chat with Eric Barone of Stardew Valley
Eric Barone (aka ConcernedApe), the solo creator of Stardew Valley, and Seattle Indies VP Ty Taylor have a casual chat about indie game development. Learn more at https://msft.it/63322tDrS8
msft.it
October 30, 2025 at 4:00 PM
Reposted by Microsoft Game Dev
Today, we’re taking a closer look at Simplygon’s newest #gamedev feature.

Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines.

simplygon.com/posts/9886e4...
October 27, 2025 at 8:14 AM
Kickstart your #GameDev journey with @godotengine.org! 🎮 Beginner-friendly videos to help you learn fast and create your next project.

Start watching now: msft.it/63329sCFMz
Introduction to Godot C# Essentials: A Complete Beginner's Guide
Welcome to your first step into game development with Godot and C#! This beginner-friendly training series walks you through the essentials of using C# insid...
msft.it
October 22, 2025 at 10:05 PM
Hey #GameDev - we know optimizing for mobile games can be complicated, but @simplygon.com has tools to help you streamline your development process!

🛠️Read more in our latest blog: msft.it/63325sCLsV
Automated Asset Optimization for Mobile Games with Simplygon
Take a closer look at how mobile game developers can reduce the cost of art optimization to increase profits.
msft.it
October 22, 2025 at 5:35 PM
Got your hands on an ROG Xbox Ally or ROG Xbox Ally X yet? Planning on developing for handheld?

🔖 Don't forget to bookmark our Handheld Development hub, your one-stop shop for tips, tricks, and resources for your next project: msft.it/63328sfFj0
Xbox Handheld Gaming Developer Resource Hub
For the first time, game developers can tap into our gaming ecosystem that spans console, PC and handhelds. Give players the gift of seamless continuity by building a unified, intelligent experience that delivers the power of Xbox with the freedom of Windows.
msft.it
October 17, 2025 at 5:28 PM
Reposted by Microsoft Game Dev
Billboard clouds can be a lifesaver for #gamedev assets where neither reduction nor remeshing works. In this blog we will have a look at how to fine tune the optimization settings for them.

simplygon.com/posts/a2ea9a...
October 13, 2025 at 7:45 AM
Need some #indiedev content to watch this weekend? @seattleindies.bsky.social has plenty of videos of this year's inaugural SLICE 2025 event going up now!

Subscribe to hear from experienced developers from across the industry and learn what SLICE is all about: msft.it/63324sF2SY
SLICE 2025 Highlight Reel
Relive the excitement of the inaugural SLICE with this highlight reel recapping the day's events. SLICE drew close to 900 game development professionals from the Greater Seattle area and beyond, featuring 25 sessions of panels, workshops, roundtables, and speed networking. SLICE brought together seasoned developers, indie and AA studio founders, publishers, platforms, service providers, students, and indie devs looking for feedback on their WIP games for an electrifying day of community and connections. Check out all of the fun from this year's event and mark September 2, 2026 on your calendar as SLICE is set to return! Keep an eye here and on https://msft.it/63321sF2S9 for the announcement of the release of the recorded sessions from this year's event in the coming weeks. https://msft.it/63322sF2Si https://msft.it/63323sF2Sc
msft.it
October 10, 2025 at 10:51 PM
Reposted by Microsoft Game Dev
Simplygon can use #UnrealEngine 's Nav Mesh for visibility culling. This is an useful way to remove triangles never visible from the player's point of view.

Let us look at how to use us it when creating standins.

youtu.be/SjXuVgWEPGg

#gamedev
Visibility culling using Nav Mesh in Unreal Engine
YouTube video by Simplygon
youtu.be
October 6, 2025 at 11:14 AM
Want to stay on top of all our latest news and tools? 👀 Take a look at our new Tools & Services Hub!

Inside you'll find all the latest info for handheld development, GDK and PlayFab updates, news from our middleware partners, and more: msft.it/63320sFV78
What's New in Microsoft Game Dev Tools and Services
Check out an overview of the latest updates to Microsoft Game Development tools and services.
msft.it
October 10, 2025 at 12:09 AM
Material merging in #Unity can help you reduce draw calls, great for optimizing assets for lower end platforms or virtual reality.

💡Learn more from Simplygon: msft.it/63325svzP9
Getting started with draw call optimization in Unity
In this blog we'll have a look at how to optimize draw calls in Unity using material merging. We'll cover how to both UI and C# scripting.
msft.it
October 2, 2025 at 5:00 PM
Clever reuse of textures can net you valuable optimization. In @simplygon.com's latest blog, they demonstrate how to create a cross billboard to do just that!

📖Read more: msft.it/63322svO2p
How to create a cross billboard impostor
In this blog post, we’ll demonstrate how to use impostor from single view, along with some scene graph manipulation—specifically copying and rotating—to create a cross billboard. A cross billboard consists of two axis-aligned impostors, using the same texture in this example.
msft.it
October 1, 2025 at 8:00 PM
Thoughtful environmental design can really breathe life into a game. 🪴

What's the smallest little detail you've put into a project you think no one noticed? #AskADev
October 1, 2025 at 6:03 PM
Optimization can be time-consuming, but is well worth the effort with the right tools!

With these four fundamental tools, @simplygon.com can help you build an automated character optimization pipeline in no time: msft.it/63329svPmZ
The Four Fundamental Simplygon Tools for Automated Character Optimization
From triangle reduction to material merging, learn more about building an automated character optimization pipeline.
msft.it
October 1, 2025 at 4:00 PM
The latest PlayFab Digest for September is now live! 🎉

September brings a few new updates and an upcoming deprecation for GetPlayersInSegment APIs. Check out the full blog for more info: msft.it/63321svKkt
PlayFab Digest: September Feature Updates
Take a closer look at the enhancements to PlayFab for the month of September.
msft.it
September 30, 2025 at 9:00 PM