Mujinerd - ムジナード
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mujinerd.bsky.social
Mujinerd - ムジナード
@mujinerd.bsky.social
Gotta dive into some gaming pile from time to time.
気になったゲーム、過去作現代作を紹介しぁす

Living in Zipang
Creative at day Tanuki at night
たまに人間の姿で現れることがあります。

🗣️🇪🇸🇯🇵🇬🇧
Reposted by Mujinerd - ムジナード
July 13, 2025 at 12:25 AM
Combat is bloodier, with new moves and transformations. The grotesque bosses and creepy cutscenes push the 16-bit hardware to its limits. A bold and brutal end to the original Splatterhouse trilogy.

#Splatterhouse #BeatEmUp #Namco #90sGaming #Retrogaming #MegaWeek #Megadrive #HorrorGames
May 16, 2025 at 4:11 PM
Two versions. Two eras.
1986: the FDS original—disk saves, audio boost, slower load.
1994: cartridge—faster, simpler, accessible.
Both legends.(10/10)
April 21, 2025 at 11:33 AM
In 1994, Zelda was re-released in Japan as a Famicom cartridge. Key changes:
• Faster load
• No extra sound
• Battery save instead of disk save
Same game. New format. (9/10)
April 21, 2025 at 11:32 AM
The world was designed after the dungeons. First came the labyrinths, then the overworld to connect them. Clues were visual. Players had to map things out by hand. (8/10)
April 21, 2025 at 11:31 AM
Beat the game and unlock the Second Quest: a remixed, harder version with tougher enemies and new dungeon layouts. It only exists because there was space left on the disk. (7/10)
April 21, 2025 at 11:30 AM
The FDS version has richer audio than the cartridge version. Why? It had an extra sound channel. More layers = better music and effects. It’s subtle—but real. (6/10)
April 21, 2025 at 11:30 AM
Zelda on FDS had built-in save data. No passwords. Just save to disk. Cartridges would later use battery save to offer the same feature. (5/10)
April 21, 2025 at 11:29 AM
No sword? By design. You had to explore to earn your weapon.

“It’s dangerous to go alone! Take this.”
A moment that shaped a genre. (4/10)
April 21, 2025 at 11:29 AM
Total freedom from the start.
No guidance. No path.
You could head straight into danger.
Miyamoto: “I wanted players to get lost—and find their own way.” (3/10)
April 21, 2025 at 11:28 AM
Zelda no Densetsu was the first game for Famicom Disk System. Also Japan’s first million-seller. A bold move by Nintendo: open world, no instructions, no stages. Just raw adventure. (2/10)
April 21, 2025 at 11:27 AM