気になったゲーム、過去作現代作を紹介しぁす
Living in Zipang
Creative at day Tanuki at night
たまに人間の姿で現れることがあります。
🗣️🇪🇸🇯🇵🇬🇧
#Splatterhouse #BeatEmUp #Namco #90sGaming #Retrogaming #MegaWeek #Megadrive #HorrorGames
#Splatterhouse #BeatEmUp #Namco #90sGaming #Retrogaming #MegaWeek #Megadrive #HorrorGames
1986: the FDS original—disk saves, audio boost, slower load.
1994: cartridge—faster, simpler, accessible.
Both legends.(10/10)
1986: the FDS original—disk saves, audio boost, slower load.
1994: cartridge—faster, simpler, accessible.
Both legends.(10/10)
• Faster load
• No extra sound
• Battery save instead of disk save
Same game. New format. (9/10)
• Faster load
• No extra sound
• Battery save instead of disk save
Same game. New format. (9/10)
“It’s dangerous to go alone! Take this.”
A moment that shaped a genre. (4/10)
“It’s dangerous to go alone! Take this.”
A moment that shaped a genre. (4/10)
No guidance. No path.
You could head straight into danger.
Miyamoto: “I wanted players to get lost—and find their own way.” (3/10)
No guidance. No path.
You could head straight into danger.
Miyamoto: “I wanted players to get lost—and find their own way.” (3/10)