Working on ALT BOSNIA and ZIMA ENGINE.
https://mujkicharis.tumblr.com/about
A concept art I painted for ALT BOSNIA, my video game.
A concept art I painted for ALT BOSNIA, my video game.
The rest of the work I've done was for ALT BOSNIA, features that are related to NPC, vehicle, interaction, item and damage systems.
The rest of the work I've done was for ALT BOSNIA, features that are related to NPC, vehicle, interaction, item and damage systems.
A concept art I painted for ALT BOSNIA, my video game.
A concept art I painted for ALT BOSNIA, my video game.
A concept art I painted for ALT BOSNIA, my video game.
A concept art I painted for ALT BOSNIA, my video game.
A concept art I painted for ALT BOSNIA, my video game.
A concept art I painted for ALT BOSNIA, my video game.
I can now finally hike to Trebevik mountain peak in ALT BOSNIA without falling through the ground.
Next on the list are navigation mesh generation and pathfinding.
I can now finally hike to Trebevik mountain peak in ALT BOSNIA without falling through the ground.
Next on the list are navigation mesh generation and pathfinding.
Currently doing optimizations.
January 2024 is reserved for LEDENICA, ZIMA ENGINE's physics engine. I already wrote the most important parts, what is left is to make it really fast and bug-free.
Currently doing optimizations.
January 2024 is reserved for LEDENICA, ZIMA ENGINE's physics engine. I already wrote the most important parts, what is left is to make it really fast and bug-free.