Murrax
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murrax.dev
Murrax
@murrax.dev
Distributed Systems Fanatic | Digital Privacy | Student | Metaverse Hopeful

https://murrax.dev
Damn what they made a sequel to HRT?
October 30, 2025 at 10:47 PM
I loooove the British Government. They surely never do anything stupid at all ever.
July 24, 2025 at 9:36 PM
Okay
May 21, 2025 at 10:39 PM
Idk how this company hasn't been banned from LinkedIn for spamming the same job in every single location in the UK for months
March 18, 2025 at 9:42 AM
I agree with just wanting a simple interface, all the LLM stuff is optional, you can just not set it up and use the base command processing. A brief search turns up a task-list integration that supports the voice commands interface: github.com/slomic-smart... and the rest has native integrations
March 15, 2025 at 7:46 PM
Breaking AES-128 on my new Framework 💪
March 11, 2025 at 3:49 PM
I did the thing @frame.work

Excited to be supporting the future of tech 💪
March 3, 2025 at 10:18 PM
Trying out the @frame.work 13's screen size by just adding KDE panels either side of the screen on my current laptop to shrink the usable space 🙃
February 27, 2025 at 3:49 PM
When people say 4k 60fps they mean 4000 rats at 60fps right? #gamedev
February 27, 2025 at 11:38 AM
Brutal rat horde combat #gamedev
February 7, 2025 at 12:42 PM
There's something about debug overlays that makes you feel like a real developer
January 30, 2025 at 7:23 PM
🥴
January 9, 2025 at 1:58 PM
I like it but alignment in the engagement stats is inconsistent :(
December 20, 2024 at 11:10 PM
Final render for my ray-tracing Computer Graphics coursework!

Featuring:
- Refraction
- Mirrors
- Metals
- Texture Mapping
- Normal Mapping
- Environment Mapping
- Soft Shadows
- Axis-aligned collisions and rigid-body physics
- Animation
- Flat, Gouraud, and Phong shading
November 29, 2024 at 12:30 PM
Simple axis-aligned collisions and physics!

#computergraphics
November 26, 2024 at 3:57 PM
Not sure you'll be able to see this with Bluesky's level of compression, but added normal mapping! The cube on the left is a flat texture and the one on the right has normal mapping applied to it.

#computergraphics
November 21, 2024 at 10:17 PM
November 21, 2024 at 12:03 PM
spent the whole day on soft shadows...

#computergraphics
November 19, 2024 at 8:24 PM
This should be illegal
November 19, 2024 at 9:54 AM
Added simple animation support and mp4 export to my ray tracer

#computergraphics
November 17, 2024 at 6:18 PM
added proper ray traced lighting today to my 3D renderer
November 7, 2024 at 6:11 PM
What if you wanted to ray trace but god said 15 second frame times?
November 5, 2024 at 2:08 PM
Reminds me of the adipose from doctor who
November 3, 2024 at 8:26 PM
What the fuck Textra, time to find a new SMS app
August 12, 2024 at 12:18 PM
#foss stays winning
March 26, 2024 at 11:05 PM