Good Luck :)
Good Luck :)
This is key: customize your reel for each application. Applying to a studio that focuses on realistic effects? Showcase your lifelike fire or explosion simulations.
This is key: customize your reel for each application. Applying to a studio that focuses on realistic effects? Showcase your lifelike fire or explosion simulations.
Studios want to see your range. Include effects for characters, environments, and different scenarios to demonstrate your versatility. Bonus points if you can show work from various stages of the pipeline concept sketches, simulations, and the final effect.
Studios want to see your range. Include effects for characters, environments, and different scenarios to demonstrate your versatility. Bonus points if you can show work from various stages of the pipeline concept sketches, simulations, and the final effect.
It's better to make a simple fireplace or magic projectile effect that is well-polished rather than a huge ultimate effect with many things happening that have many flaws. Complex effects easily expose mistakes of starting VFX Artists.
It's better to make a simple fireplace or magic projectile effect that is well-polished rather than a huge ultimate effect with many things happening that have many flaws. Complex effects easily expose mistakes of starting VFX Artists.
Lead with your strongest project, then follow with your second and third best. This is often the first thing employers see, so make those initial seconds count.
Lead with your strongest project, then follow with your second and third best. This is often the first thing employers see, so make those initial seconds count.
Only include your strongest work Don’t feel like you need to include every project you’ve ever worked on. Instead, focus on 2-3 strong pieces that highlight your skills and attention to detail. One great explosion effect is better than five unfinished projects.
Only include your strongest work Don’t feel like you need to include every project you’ve ever worked on. Instead, focus on 2-3 strong pieces that highlight your skills and attention to detail. One great explosion effect is better than five unfinished projects.
𝗞𝗲𝗲𝗽 𝗜𝘁 𝗦𝗵𝗼𝗿𝘁 𝗮𝗻𝗱 𝗘𝗻𝗴𝗮𝗴𝗶𝗻𝗴
Your demo reel should be under 1 minute and 30 seconds, including the intro and outro. Use this brief window to make a strong impression.
𝗞𝗲𝗲𝗽 𝗜𝘁 𝗦𝗵𝗼𝗿𝘁 𝗮𝗻𝗱 𝗘𝗻𝗴𝗮𝗴𝗶𝗻𝗴
Your demo reel should be under 1 minute and 30 seconds, including the intro and outro. Use this brief window to make a strong impression.
Breaking into games as a VFX artist is tough, but persistence and a willingness to learn can get you there. Keep going you’re on the right track!
Breaking into games as a VFX artist is tough, but persistence and a willingness to learn can get you there. Keep going you’re on the right track!
One of the smartest moves I ever made was finding a mentor. I was lucky to meet mine back in school when he taught a VFX class. I took his class three times and was blown away by his skill and the way he taught. Eventually, I asked if he’d mentor me.
One of the smartest moves I ever made was finding a mentor. I was lucky to meet mine back in school when he taught a VFX class. I took his class three times and was blown away by his skill and the way he taught. Eventually, I asked if he’d mentor me.
One thing I did when I was starting was to record some of my favorite effects in Dota 2. I tried to break down how they worked and how everything came together in the end. This process helped me learn how to analyze effects and understand their construction.
One thing I did when I was starting was to record some of my favorite effects in Dota 2. I tried to break down how they worked and how everything came together in the end. This process helped me learn how to analyze effects and understand their construction.
connect with others, learn new things, and grow in the field. When I was starting in VFX, opportunities like these were hard to come by.
connect with others, learn new things, and grow in the field. When I was starting in VFX, opportunities like these were hard to come by.
to gain practical experience. Join game jams, contribute to personal projects, or collaborate with small teams to get a feel for how game development works.
to gain practical experience. Join game jams, contribute to personal projects, or collaborate with small teams to get a feel for how game development works.