Myonenpixel Studio
myonenpixel.studio
Myonenpixel Studio
@myonenpixel.studio
Indie game studio working on its first game! ✨

🎮 https://myonenpixel.itch.io/
Pinned
Orbit Escalation prototype v0.1.1 released! 🚀

After some very helpful feedback from early playtesters, I spent last week refining the UI and gameplay.

Check out the new version:
myonenpixel.itch.io/orbit-escala...

Devlog:
myonenpixel.itch.io/orbit-escala...

#indiedev #indiegaming #bevy #gamedev
Orbit Escalation v0.1.1
After my recent first prototype release, this update addresses feedback I received from players since. What has changed? The capacity of shuttles is now managed by the player. Before this, every shutt...
myonenpixel.itch.io
I made a small toy for testing an interface concept:
myonenpixel.itch.io/toy-radio

#gamedev #indiegames
Toy Radio by Myonenpixel Studio
Play with an analog radio!
myonenpixel.itch.io
September 11, 2025 at 10:13 PM
I just released the last update to Orbit Escalation (for now).

🪐 Feel free to check out the new build! 🚀

I will let the game rest a bit for now and revisit it in a few weeks. Stay tuned!

myonenpixel.itch.io/orbit-escala...

#indiegaming #bevy #gamedev
Orbit Escalation v0.1.3
A new update of Orbit Escalation is out! This version brings some refiment: a few UI quirks like overflowing resource items on planets and progress bars were resolved. You also get a heads up warning....
myonenpixel.itch.io
June 23, 2025 at 7:17 PM
Reposted by Myonenpixel Studio
It’s #ShowcaseThursday #ThrowBackThursday 📸
Let’s see your #IndieGame creations!

❤️ Like
📷 Share your best screenshot below
🔃 Retweet and connect with others!

#gamedev #indiedev #gameart #gamedevelopment #indiegamedev #indiegames #videogames #games #art #gamer #gamedeveloper
June 19, 2025 at 8:00 AM
I just released a new update v0.1.3 for Orbit Escalation:

Check it out, a lot of details changed since the last version:

myonenpixel.itch.io/orbit-escala...

#indiedev #indiegaming #bevyengine #rustlang
myonenpixel.itch.io
June 18, 2025 at 6:26 PM
Orbit Escalation prototype v0.1.1 released! 🚀

After some very helpful feedback from early playtesters, I spent last week refining the UI and gameplay.

Check out the new version:
myonenpixel.itch.io/orbit-escala...

Devlog:
myonenpixel.itch.io/orbit-escala...

#indiedev #indiegaming #bevy #gamedev
Orbit Escalation v0.1.1
After my recent first prototype release, this update addresses feedback I received from players since. What has changed? The capacity of shuttles is now managed by the player. Before this, every shutt...
myonenpixel.itch.io
June 13, 2025 at 6:57 PM
An attempt at making the orbital connections easier to read.

#indiegaming #indiedev #gamedev
June 12, 2025 at 9:26 PM
Today I have been toying with a very stylized shading technique for planets.

#indiegaming #gamedev #indiedev
June 11, 2025 at 10:30 PM
Orbit Escalation is a minimalist space transit simulation game (prototype) I am working on and just released for early playtesting last Friday.

Feel free to check it out! 🪐

myonenpixel.itch.io/orbit-escala...

#gamedev #indiedev #indiegaming
Orbit Escalation by Myonenpixel Studio
Build & manage interplanetary transport routes to deliver cargo to every destination in the system.
myonenpixel.itch.io
June 9, 2025 at 5:40 PM
I made a Bluesky account for my solo #indiedev studio!

Baby steps, I suppose 😊
June 9, 2025 at 5:33 PM
Reposted by Myonenpixel Studio
Acting on some of the feedback received after my recent prototype release: orbital transfers are a limited resource, but that was not as apparent as I thought. So I added some visual cues for players to notice the relationship.

#gameDev #gaming #bevy #rust
June 9, 2025 at 5:07 PM