n0d343
n0d343.bsky.social
n0d343
@n0d343.bsky.social
made by humans
based on earth
procgen - techart - gamedev
That sounds cool! I might check it out once it’s out, thanks. Doing multiple exports and managing those was a real pain. I wish blender had some native way to do at least some basic signal processing.
April 25, 2025 at 9:11 PM
how would you compare the capabilities of godot to other realtime engines for your craft?
I’ve only tested the 2d stuff as of now but I’m mainly intrigued by the lightweightness. I’m stuck in UE professionally which is a different kind of beast but working in it feels so slow-mo sometimes.
April 24, 2025 at 9:36 PM
I’ve been experimenting with audioreactivity myself lately and am just curious and don’t want to spoil anything but I have to ask. Do you use some kind of processing inside of blender to split the frequency bands or an external audio editing software?
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April 24, 2025 at 9:19 PM
I second this, having a hub of knowledge outside of bsky would be very beneficial
April 24, 2025 at 9:15 PM
how would you start building the database?
January 21, 2025 at 10:37 PM