they/them
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And I simply want to leave this terrible place.
And I simply want to leave this terrible place.
And it continues to be horrible.
For example, the runback to the boss includes a respawning enemy with extreme power and no vulnerabilities (immune to crits, breaks through shield, and hits for half your health).
And it continues to be horrible.
For example, the runback to the boss includes a respawning enemy with extreme power and no vulnerabilities (immune to crits, breaks through shield, and hits for half your health).
I maintain the opinion that this entire area is filled with carefully distilled bullshit.
1. Very hard runback (I'm yet to try the boss fight again, keep dying on that bridge).
2. Complete invisibility.
I maintain the opinion that this entire area is filled with carefully distilled bullshit.
1. Very hard runback (I'm yet to try the boss fight again, keep dying on that bridge).
2. Complete invisibility.
And when people sculpt for resin casting, this is often the case.
And when people sculpt for resin casting, this is often the case.
It's a somewhat important part of this process, when you look at it from professional perspective.
It's a somewhat important part of this process, when you look at it from professional perspective.
So that it becomes easier to search.
So that it becomes easier to search.
So far, my most rewarded actions were "leaps of faith".
Jumping off a bridge in frustration.
So far, my most rewarded actions were "leaps of faith".
Jumping off a bridge in frustration.
One such weapon is available early on.
However, its damage is a bit low and I had to focus on finding necromancers instead.
One such weapon is available early on.
However, its damage is a bit low and I had to focus on finding necromancers instead.
In Blighttown, only flies do that and that's annoying as hell.
In Blighttown, only flies do that and that's annoying as hell.
And the harpy has 950.
And the harpy has 950.
In this regard, it resembles New Londo encounter design - where you have to use a specific consumable to enable fighting, and this consumable is nowhere to be found.
In this regard, it resembles New Londo encounter design - where you have to use a specific consumable to enable fighting, and this consumable is nowhere to be found.
And there are no sources of anti-toxic moss around here, so you're stuck slowly dying while looking for a way forward.
And then there's harpies with boss levels of health and a GRAB ATTACK.
And there are no sources of anti-toxic moss around here, so you're stuck slowly dying while looking for a way forward.
And then there's harpies with boss levels of health and a GRAB ATTACK.
I already hate it here, and I've been here for less than an hour.
For the first time in this whole playthrough, I ran out of 10 estus flasks. And had to homeward bone back, because there was no end in sight.
I already hate it here, and I've been here for less than an hour.
For the first time in this whole playthrough, I ran out of 10 estus flasks. And had to homeward bone back, because there was no end in sight.
It's just that certain mechanics are -really- not fun to interact with. And here, there's nothing else.
For example, the crow harpies:
- extremely high health
- no obvious weaknesses
- grab attack (what do you even do with it)
It's just that certain mechanics are -really- not fun to interact with. And here, there's nothing else.
For example, the crow harpies:
- extremely high health
- no obvious weaknesses
- grab attack (what do you even do with it)