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Code: https://github.com/IainC-upload/bsky-cardgen-bot
Anarch - Resource
When an agenda is scored, Prevent 4 tags
Anarch - Resource
When an agenda is scored, Prevent 4 tags
Shaper - Event
Draw 2 cards
Shaper - Event
Draw 2 cards
NBN - Asset
When you break a subroutine, Reveal the top card of R&D
NBN - Asset
When you break a subroutine, Reveal the top card of R&D
Weyland - Operation
Gain 3 credits
Weyland - Operation
Gain 3 credits
Weyland - Operation
Advance a card
Weyland - Operation
Advance a card
Anarch - Hardware
When the Corp rezzes a piece of ICE, Increase link strength by 3
Anarch - Hardware
When the Corp rezzes a piece of ICE, Increase link strength by 3
Anarch - Event
Expose an installed card
Anarch - Event
Expose an installed card
Criminal - Icebreaker
When the Runner ends their turn with a tag, Remove a tag
Criminal - Icebreaker
When the Runner ends their turn with a tag, Remove a tag
Anarch - Icebreaker
When a trace is successful, Gain 5 credits
Anarch - Icebreaker
When a trace is successful, Gain 5 credits
Shaper - Event
Make a run on HQ
Shaper - Event
Make a run on HQ
Criminal - Icebreaker
When you break a subroutine, Gain 5 credits
Criminal - Icebreaker
When you break a subroutine, Gain 5 credits
Anarch - Icebreaker
When the Corp rezzes a piece of ICE, Trash a resource
Anarch - Icebreaker
When the Corp rezzes a piece of ICE, Trash a resource
Criminal - Hardware
When you make a successful run, Steal an agenda
Criminal - Hardware
When you make a successful run, Steal an agenda
Criminal - Event
Reveal the top card of R&D
Criminal - Event
Reveal the top card of R&D
Weyland - Asset
When an agenda is scored, Trash a resource
Weyland - Asset
When an agenda is scored, Trash a resource
Weyland - Upgrade
When you play an Event, Gain 4 credits
Weyland - Upgrade
When you play an Event, Gain 4 credits
Anarch - Program
When the Corp rezzes a piece of ICE, Make a run on HQ
Anarch - Program
When the Corp rezzes a piece of ICE, Make a run on HQ
Criminal - Program
When the Corp rezzes a piece of ICE, Gain 4 credits after a successful run
Criminal - Program
When the Corp rezzes a piece of ICE, Gain 4 credits after a successful run
Anarch - Resource
When a trace is successful, Gain 4 credits
Anarch - Resource
When a trace is successful, Gain 4 credits
NBN - Operation
Force the Runner to lose 1 credits
NBN - Operation
Force the Runner to lose 1 credits
Criminal - Resource
When you break a subroutine, Install a program, reducing the cost by 3 credits
Criminal - Resource
When you break a subroutine, Install a program, reducing the cost by 3 credits
Shaper - Hardware
When you make a successful run, Reduce memory cost by 2
Shaper - Hardware
When you make a successful run, Reduce memory cost by 2
Shaper - Event
Gain 1 credits
Shaper - Event
Gain 1 credits
NBN - Asset
When an agenda is scored, Gain 4 credits from a successful trace
NBN - Asset
When an agenda is scored, Gain 4 credits from a successful trace
Anarch - Event
Draw 4 cards after making a run
Anarch - Event
Draw 4 cards after making a run