Nick
@nickhatboecker.de
🇩🇪 Web developer by day and a game developer by night. Trying to rock Godot Engine 🤘 Currently working on Puppy Rescue & #FindThisPixelAnomaly
🎮 https://steampowered.com/app/3290400
🔗 https://nickhatboecker.de/linktree
🎮 https://steampowered.com/app/3290400
🔗 https://nickhatboecker.de/linktree
Creating functions on the fly in Godot! 💥
Reddit user siwoku had the idea and newold25 and me added some features 💪
You can even create get/set variables with this addon.
Find the code on GitHub: gist.github.com/NickHatBoeck...
#gamedev #indiedev #godot
Reddit user siwoku had the idea and newold25 and me added some features 💪
You can even create get/set variables with this addon.
Find the code on GitHub: gist.github.com/NickHatBoeck...
#gamedev #indiedev #godot
August 13, 2025 at 8:22 PM
Creating functions on the fly in Godot! 💥
Reddit user siwoku had the idea and newold25 and me added some features 💪
You can even create get/set variables with this addon.
Find the code on GitHub: gist.github.com/NickHatBoeck...
#gamedev #indiedev #godot
Reddit user siwoku had the idea and newold25 and me added some features 💪
You can even create get/set variables with this addon.
Find the code on GitHub: gist.github.com/NickHatBoeck...
#gamedev #indiedev #godot
Dev Challenge: Implement a farming sim clock interface within 1 day.
Features: Time, date, season, year. Text will turn red at 1:00 am, like in Stardew Valley.
Finding the day of the week (Mon, Tue, ...) for given date, season and year was the hardest part.
#gamedev #indiegames #godotengine
Features: Time, date, season, year. Text will turn red at 1:00 am, like in Stardew Valley.
Finding the day of the week (Mon, Tue, ...) for given date, season and year was the hardest part.
#gamedev #indiegames #godotengine
August 11, 2025 at 11:00 PM
Dev Challenge: Implement a farming sim clock interface within 1 day.
Features: Time, date, season, year. Text will turn red at 1:00 am, like in Stardew Valley.
Finding the day of the week (Mon, Tue, ...) for given date, season and year was the hardest part.
#gamedev #indiegames #godotengine
Features: Time, date, season, year. Text will turn red at 1:00 am, like in Stardew Valley.
Finding the day of the week (Mon, Tue, ...) for given date, season and year was the hardest part.
#gamedev #indiegames #godotengine
Tried to get into developing a Godot addon to help me with my story heavy game. It's an UI to create events (like open a dialogbox, conditions, move an npc), which will then be converted to JSON.
#gamedev #indiegames #godotengine
#gamedev #indiegames #godotengine
July 28, 2025 at 8:23 PM
Tried to get into developing a Godot addon to help me with my story heavy game. It's an UI to create events (like open a dialogbox, conditions, move an npc), which will then be converted to JSON.
#gamedev #indiegames #godotengine
#gamedev #indiegames #godotengine
Daaamn, I really think this is getting somewhere 🥹 Animations are so much fun!
#indiegames #gamedev #godotengine
#indiegames #gamedev #godotengine
July 10, 2025 at 5:01 PM
Daaamn, I really think this is getting somewhere 🥹 Animations are so much fun!
#indiegames #gamedev #godotengine
#indiegames #gamedev #godotengine
I missed on so many cool effects, because I couldn't get my head around Tweens in Godot 😱 I was stuck using the AnimationPlayer for anything moving 🙈
#gamedev #indiegames #godotengine
#gamedev #indiegames #godotengine
July 9, 2025 at 5:04 PM
I missed on so many cool effects, because I couldn't get my head around Tweens in Godot 😱 I was stuck using the AnimationPlayer for anything moving 🙈
#gamedev #indiegames #godotengine
#gamedev #indiegames #godotengine
Playing around with animation stuff in Godot. People tend to concentrate on game graphics, so I try to improve my UI.
But it feels like there aren't a lot of examples or tutorials on this kind of stuff. Do you have any recommendations? 🤔
#gamedev #uidesign #indiegames #godotengine
But it feels like there aren't a lot of examples or tutorials on this kind of stuff. Do you have any recommendations? 🤔
#gamedev #uidesign #indiegames #godotengine
July 7, 2025 at 5:02 PM
Playing around with animation stuff in Godot. People tend to concentrate on game graphics, so I try to improve my UI.
But it feels like there aren't a lot of examples or tutorials on this kind of stuff. Do you have any recommendations? 🤔
#gamedev #uidesign #indiegames #godotengine
But it feels like there aren't a lot of examples or tutorials on this kind of stuff. Do you have any recommendations? 🤔
#gamedev #uidesign #indiegames #godotengine
Just get the first object you get out of any of these two functions.
Save this object in a "pickedObject" variable. Whenever the cursor moves, pickedObject's position is also updated.
When you put the object down, reset pickedObject by "pickedObject = null".
Save this object in a "pickedObject" variable. Whenever the cursor moves, pickedObject's position is also updated.
When you put the object down, reset pickedObject by "pickedObject = null".
April 14, 2025 at 5:03 PM
Just get the first object you get out of any of these two functions.
Save this object in a "pickedObject" variable. Whenever the cursor moves, pickedObject's position is also updated.
When you put the object down, reset pickedObject by "pickedObject = null".
Save this object in a "pickedObject" variable. Whenever the cursor moves, pickedObject's position is also updated.
When you put the object down, reset pickedObject by "pickedObject = null".