NickKeepKind
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nickkeepkind.bsky.social
NickKeepKind
@nickkeepkind.bsky.social
22 y.o Game Designer
• Just be kind 🫂
linktr.ee/nickkeepkind
The worst part about solo dev isn't the grind. It's how our industry fetishizes the suffering. That "lone genius" myth is just a fast track to burnout, and i had to unlearn this myself. We had a long talk with my mate programmer about why this lie is killing great ideas, and we wrote it all down.
How a Game Designer and a Programmer сan build what can’t be done alone?
Ready to admit you can’t do everything alone? 👀
nickkeepkind.medium.com
October 25, 2025 at 12:36 PM
We’ve also set up an itch.io blog page — and if you’ve got a minute, show some love to our page out there. That tiny push helps indie projects a lot more than you’d think.

Give it a look, share it, or join the test:
itch.io/blog/1067086...
We’ve made a game, General! (Call for playtest)
We’ve made a game that we’re finally proud to show, and we’re inviting you to the alpha playtest of Space Is Limited to help us make it even better! The critic’s chair is a temptingly comforta...
itch.io
October 5, 2025 at 3:17 PM
Our team has been heads-down for a year. Time to show our work!🗣️

Private alpha for Space Is Limited is OPEN. A 4-player competitive TBS fusing the strategy of Civilization, world-building of Carcassonne & deck-building of Hearthstone.

Sign up below.
forms.gle/LLLcJM16YLnh...
October 3, 2025 at 4:43 PM
Reposted by NickKeepKind
I found an article on game design that is too good to be true.

The Design of Trust, or How a Game Designer Manipulates ▇▇▇▇▇.
nickkeepkind.medium.com/the-design-o...

How do you trust your players and drive their curiosity when many games are "hyper-protection" out of fear that they might get lost?
The Design of Trust, or How a Game Designer Manipulates ▇▇▇▇▇.
I. Preface: «Guiding the blind (or pretending to be one?)»
nickkeepkind.medium.com
July 20, 2025 at 5:47 AM
It's almost a crime how we design complex systems and expect people to remember them after a week off. Player memory isn't a save file. I ended up treating this thought like a proper investigation, and this article came out of it.
September 21, 2025 at 3:58 PM