Nick West
@nickwestdev.bsky.social
1.8K followers 54 following 350 posts
What? You can see this? Cool! I'm a professional UI designer / programmer working on an indie game in my free time. I also do a lot of 3D modeling. Trying to post every other day. Let's see how long that lasts. #godot #blender #gamedev #indiedev #art
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nickwestdev.bsky.social
Another repost from when I was working on cutscenes.
The backgrounds (and some of the animations) aren't final.

#godot #blender #gamedev #indiedev
Reposted by Nick West
nickwestdev.bsky.social
I've shown this effect before, but there's something else that's cool about it. There's nothing stopping me from placing these fake windows in front of walls. This is how the doors to other maps work. I didn't model any openings.

#godot #gamedev #indiedev #screenshotsaturday
nickwestdev.bsky.social
I've shown this effect before, but there's something else that's cool about it. There's nothing stopping me from placing these fake windows in front of walls. This is how the doors to other maps work. I didn't model any openings.

#godot #gamedev #indiedev #screenshotsaturday
Reposted by Nick West
nickwestdev.bsky.social
This unintentional shortcut is still here.
#godot #gamedev #indiedev
nickwestdev.bsky.social
This unintentional shortcut is still here.
#godot #gamedev #indiedev
Reposted by Nick West
nickwestdev.bsky.social
My game has unlockable mini-games in the form of arcade cabinets. These are all older titles I worked on solo. EchoWave was made for a game jam in 2017. I only started using Godot a few years ago, so all of these are ports.
#godot #gamedev #indiedev
nickwestdev.bsky.social
My game has unlockable mini-games in the form of arcade cabinets. These are all older titles I worked on solo. EchoWave was made for a game jam in 2017. I only started using Godot a few years ago, so all of these are ports.
#godot #gamedev #indiedev
Reposted by Nick West
nickwestdev.bsky.social
Bella from LunarLux!

LunarLux: Eternity just got announced and I realized that my old fan art was on longer online. So here it is again.
nickwestdev.bsky.social
Bella from LunarLux!

LunarLux: Eternity just got announced and I realized that my old fan art was on longer online. So here it is again.
Reposted by Nick West
nickwestdev.bsky.social
When learning to make skyboxes I discovered that I could export a single cloud. I use those cloud textures to make it look like the game's environment is on top of them. It really helps sell the floating city setting.

#godot #gamedev #indiedev #screenshotsaturday
nickwestdev.bsky.social
The place can change but the face remains.
nickwestdev.bsky.social
Volumetrics are a bit too intensive. I avoid things that take a lot of processing power. The light/color difference can cause it to fall apart. I've tried leaving them unshaded so they'd match the skybox. That didn't give the right result. I haven't tried fading them. That could work.
nickwestdev.bsky.social
When learning to make skyboxes I discovered that I could export a single cloud. I use those cloud textures to make it look like the game's environment is on top of them. It really helps sell the floating city setting.

#godot #gamedev #indiedev #screenshotsaturday
Reposted by Nick West
nickwestdev.bsky.social
This USB device can perform faster if you connect it to a High-Speed USB 2.0 port. For a list of available ports, click here.
Reposted by Nick West
nickwestdev.bsky.social
It probably goes without saying, but the faces on my characters can be swapped independently from the skeletal animations. Also, every expression has lipflaps and blink frames to go with them. So I can make them talk at any time and they’ll randomly blink during cutscenes.

#godot #gamedev #indiedev
nickwestdev.bsky.social
It probably goes without saying, but the faces on my characters can be swapped independently from the skeletal animations. Also, every expression has lipflaps and blink frames to go with them. So I can make them talk at any time and they’ll randomly blink during cutscenes.

#godot #gamedev #indiedev
nickwestdev.bsky.social
Am I glad he's frozen in there
and that we're out here
and that he's the sheriff
and that we're frozen out here
and that we're in there
and-

I *JUST* remembered: We're out here.
What I want to know is where's the caveman?

Programming is like this sometimes.
Reposted by Nick West
nickwestdev.bsky.social
All of the areas in the stages menu have a thumbnail next to them. Only 1 stage is complete enough to have an entry, but here’s what it looks like.
#godot #gamedev #indiedev
A screenshot of a 3D level in Godot. In it, we can see buildings with large overhangs, rails, a small house, and a large wall. In front of the wall is a ramp that has some kind of machine inside. Large gears can be seen turning behind some bars. A floating land mass can also be seen off to the left. A screenshot of an in-game menu. The menu header reads "Stages". There is 1 entry in the list titled "Gear-head heist". A thumbnail of the stage can be seen on the right side of the ui with the text "no rank data" below it. This thumbnail is the screenshot mentioned earlier in this post.
nickwestdev.bsky.social
All of the areas in the stages menu have a thumbnail next to them. Only 1 stage is complete enough to have an entry, but here’s what it looks like.
#godot #gamedev #indiedev
A screenshot of a 3D level in Godot. In it, we can see buildings with large overhangs, rails, a small house, and a large wall. In front of the wall is a ramp that has some kind of machine inside. Large gears can be seen turning behind some bars. A floating land mass can also be seen off to the left. A screenshot of an in-game menu. The menu header reads "Stages". There is 1 entry in the list titled "Gear-head heist". A thumbnail of the stage can be seen on the right side of the ui with the text "no rank data" below it. This thumbnail is the screenshot mentioned earlier in this post.
Reposted by Nick West
nickwestdev.bsky.social
The gate is blocked. Looks like I need to find another way in.
#godot #gamedev #indiedev #screenshotsaturday
nickwestdev.bsky.social
That textbox isn't actually a ui element. It's a model. It's designed to match the UI. That way it can exist in 3D space behind the character models.
nickwestdev.bsky.social
Thanks! It's a work in progress. Sometimes it does what you want. I think I need to make sure that the NPCs rotate to face the camera before zooming in. I've noticed that the center > push thing tends to happen when those things are happening at the same time.
nickwestdev.bsky.social
Thanks! It'll get one eventually, but when I announced it, I discovered that 1. I couldn't use the title I had in mind, and 2. Unity was changing their license agreement. So I had a lot I needed to change. I want to make sure that everything is set in stone before making a steam page.
nickwestdev.bsky.social
The gate is blocked. Looks like I need to find another way in.
#godot #gamedev #indiedev #screenshotsaturday
Reposted by Nick West
nickwestdev.bsky.social
Mr.Hertz from MegaMan Starforce!

Don't mind me. Just uploading some old fan art.
....What year is it again?