Christiaan Moleman
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ninjadodo.bsky.social
Christiaan Moleman
@ninjadodo.bsky.social
I make games and animation. www.ninjadodo.net

Also on Mastodon: https://mastodon.gamedev.place/@ninjadodo
A distraction from interesting worlds that makes players play GPS-find-the-objective(s) instead of exploring just for the fun of it.
January 23, 2026 at 11:45 PM
My other theory is this is also why they're having trouble with Beyond Good & Evil 2. It's just SO FAR off the vibe of the original.
January 21, 2026 at 11:36 PM
As someone who used to work there and also as a big fan of some of their older games including that one: I think the problem is Ubisoft is all-in on gritty over-detailed realism these days and Sands of Time is a highly stylized game and those two things cannot be married together.
January 21, 2026 at 11:34 PM
Sounds like he's conflating several things there: Practical vs CG, animation & rendering. There's nothing inherent to Unreal that makes it look worse than Maya. You can do bad lighting in Maya too. A lot of CG looks bad because its overdone or wasn't given enough time. Not because of software used.
January 21, 2026 at 1:16 PM
Lovely.
January 19, 2026 at 1:41 PM
Also they have the sense of wonder and lack of experience to appreciate a game fully on its own merits without caring about whether it's 'formulaic' or just like this other game or whatever. Any game can be somebody's first game, or first favourite game.
January 12, 2026 at 10:46 AM
True, but a lot of people are conflating the two and lumping ethical small scale machine learning in with the big AI plagiarism energy wasting garbage and that's unfortunate.
January 10, 2026 at 11:48 AM
Yeah, but (and I could be wrong here) it sounded to me like OP was claiming this and things like it don't and cannot exist.
January 9, 2026 at 10:47 PM
Yeah, there's no such thing as a 'clean' LLM, OP is right about that. All large AI models are contaminated with stolen work. Only ethical AI is the kind trained from scratch exclusively on selected material used with permission, which by definition cannot be a large model.
January 9, 2026 at 10:46 PM
Can't use that for concepts but you can do other stuff. Like here's a 2017 example of machine learning AI that literally only does animation transitions on any terrain from a specific set of motion. It doesn't have a base model, it's just a bunch of mocap and the AI figures out the best transitions.
Phase-Functioned Neural Networks for Character Control
Computer Science, Machine Learning, Programming, Art, Mathematics, Philosophy, and Short Fiction
theorangeduck.com
January 9, 2026 at 10:43 PM
It's possible Vincke is confusing the two though I doubt it as his background is in programming, but there's really a lot of misinformation going around about this and it sounds to me like they would only use custom small-scale machine learning but people don't understand what that means.
January 9, 2026 at 10:41 PM
Machine learning AI has existed for decades and has been used for various purposes and trained on small specific data sets. Only these giant internet size models are new and THOSE cannot be done ethically without stolen material and so they shouldn't be done at all.
January 9, 2026 at 10:03 PM
These people are talking about two different things. You cannot make a general purpose LLM or giant image model without tons of scraped data, but you can absolutely make smaller machine learning AIs tailored to specific purposes as people have been doing for ages.
January 9, 2026 at 10:00 PM
Really glad I had my real camera with me and only took a couple shots with the phone cause wow, it just ruins the image.
January 9, 2026 at 9:11 AM
I mean look at this shit (photo taken with phone, zoomed in):
January 9, 2026 at 9:09 AM
See also auto AI sharpening (on by default if you can even turn it off at all), that makes any slightly blurry photo look like it was AI-generated.
January 9, 2026 at 9:00 AM
"Slopsumers" maybe, but doesn't have the same ring to it.
January 7, 2026 at 8:07 PM