Nino Filiu
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ninofiliu.com
Nino Filiu
@ninofiliu.com
Hacking computers until they scream out the beauty they have inside

Member of distraction.fun
Video game teacher at ICAN
Maker of supermosh.github.io

ninofiliu.com
instagram.com/nino.filiu
Made this in 5mn in Unity with Gaea, Polyhaven, and HDRP fog, can't wait to teach the workflow ^^
November 3, 2025 at 12:08 AM
Coded my first UE plugin that creates materials from AmbientCG in 5s rather than 5mn of manual process! Already got a few purchases and many positive feedbacks. Happy! fab.com/listings/358... #UnrealEngine #ue5 #fab #gamedev
October 25, 2025 at 9:23 AM
Oh I've got a masks moodboard somewhere also^^ #twinning
September 21, 2025 at 12:52 PM
My latest game Staggered has a happy ending, but you can also chose to run away from your shadow endlessly #indiedev #artgame #devlog
September 2, 2025 at 4:03 PM
:3
August 28, 2025 at 10:27 PM
In my latest game Staggered, there is an anthracite-textured clone of your player character that walks towards you - slowly, but constantly. Inspired by Carl Jung's "shadow", the choice is yours to either face it or run away from it. #indiedev #artgame #devlog
August 25, 2025 at 9:04 PM
Image from Staggered, my latest video game made during Residence Evil III

ninofiliu.com/staggered #indiedev #artgame #devlog
August 21, 2025 at 4:07 PM
How about this for an unconventional angle ::):):))
August 21, 2025 at 4:06 PM
Used @vanilagy.bsky.social 's Mediabunny in supermosh.github.io for rendering. Perf gain for most devices (6s -> 0.3s for this video), but most importantly since I don't rely on the live recording anymore, the output is deterministic & the same for all devices. Many ppl asked for this :)
August 15, 2025 at 11:48 PM
July 21, 2025 at 11:19 PM
pausing all projects to focus on blender renders that could have been ur cool cousin's wallpaper in 2009
July 21, 2025 at 2:39 AM
500mm vs 5mm #b3d
July 20, 2025 at 10:41 PM
July 20, 2025 at 3:46 AM
bro i love being a 3d artist sometimes my screen looks like this and i just pause for a while to appreciate the view of the landscape kinda
July 16, 2025 at 8:45 PM
UE5.6 allowed for crazy updates on metahuman body customizations but also completely fucked nanite landscapes, not sure if that was a net positive on the production of my upcoming animation short
July 2, 2025 at 11:50 PM
Just finished @farfama.bsky.social 's "The Light Of Our Yearning", what a beautiful short poetic experience-~*´¨¯¨`*·~-.¸
July 2, 2025 at 3:22 AM
We're organizing an art game playtest + machinimas screening this thursday, come say hi if you're in town!
www.instagram.com/p/DKuJ-K6NWLC/
June 10, 2025 at 4:02 PM
I engineered and coded the latest piece of the amazing Arvida Byström

Named « Cum As You Are », it explores the concept of pleasure by completely taking out the human component of it

Currently on display at Never At Home (Vienna)

#installationart #robotics
May 28, 2025 at 4:49 PM
Screenshot from The Fall (2006)
May 24, 2025 at 2:14 PM
Everytime Firefox auto-translates a German website it does this to @moshelinke.bsky.social i'm dead
May 24, 2025 at 2:13 PM
Had the opportunity to talk about the parisian art game scene as well as our philosophy of crafting novel digital experiences at @amazefest.bsky.social, the most renowned indie games festival. What an honour!
May 20, 2025 at 6:47 PM
One of the selected works will be Sacrifice, a personal alt controller install of mine where a DJ decks controls a 3D scene, here's a sneak peak of its activation for Block Universe last year
May 13, 2025 at 10:37 AM
Oh btw congrats on Distraction Collective co-member & dear friend @corjn.bsky.social for winning this year's Hodler Prize! Here's my fav screenshot of mine from Player Non Player
April 13, 2025 at 9:29 PM
One of the first google image results when you lookup "raspberry pi pinout" >:( once they get more realistic there are going to be so many electrical fires
April 6, 2025 at 1:04 PM
Detroit: Become Human (2018)
January 31, 2025 at 6:19 PM