Nik
nnnenov.bsky.social
Nik
@nnnenov.bsky.social
Sheffield based Sr. Motion designer / multimedia Artist, freelance mainly with Moment Factory, specialising in projection mapping, vfx, real time visuals, creative coding, microcontrollers, TiXL, VCV rack, Max MSP, etc. https://linktr.ee/nnenov
this week after work I have been mostly frantically trying to prepare a new VJ setup in #TiXL for this friday's #sheffield #EMOM (electronic music open mic), im not sure how im going to fill 6+ hours lol, its a chill event so im not too worried, but its still 6 hours..
November 26, 2025 at 2:10 PM
my first code contribution to #TiXL, @newemka.bsky.social for guiding me through the implementation and PR process, it feels so good to contribute and be part of the team!
November 3, 2025 at 11:51 AM
pixtur showed me how the SDF shader nodes work under the hood in C#, so thanks to him I was able to make my own custom SDF spatial distortion effect by sampling simplex noise with xyz offsets, the stairs in my scene look so much better now
#tixl
October 31, 2025 at 12:07 AM
houdini tip:
Did you know you can set specific sops how they are displayed in the opengl viewport?
Or you can use the 'Visualize Properties' SOP and set it there, it will carry over in OBJ level
#houdini #tip
October 21, 2025 at 9:23 AM
its going to be a short music video, im almost done blocking out the cameras for the first pass
October 20, 2025 at 9:23 PM
seamless looping little flame spritesheet I made in TiXL for my SDF scene
October 19, 2025 at 11:56 AM
this scene made entierly out of (too many) signed distance field functions and rendered barely in real time with TiXL, I love exploring it.
October 18, 2025 at 9:29 AM
October 18, 2025 at 1:06 AM
the merge packed node will automatically assign names to each merged packed prim based on its node name in the network view #houdini #tip
October 17, 2025 at 10:24 AM
More messing with SDFs with #tixl
October 16, 2025 at 8:10 AM
October 8, 2025 at 12:41 PM
homage to the old abstract art pics I used to make in C4D when I was a teenager
October 7, 2025 at 4:17 PM
not freezing each growth stage can result in some pretty interesting results too
October 7, 2025 at 1:42 PM
Dendritic sort of setup I started messing with, inspired after the TiXL meetup on discord last night
October 7, 2025 at 12:51 PM
I removed a bunch of nodes and the frame rate is crazy good now, and the look is pretty much the same
#tixl
October 6, 2025 at 12:45 PM
this comp test is definitely not real-time friendly
October 5, 2025 at 11:58 PM
getting so cool, tweaked normal sampling distance, wrapped point space for endless vertical offset, i want to try and make a carbonated underwater look
October 5, 2025 at 7:04 PM
Was messing about a bit today with this node in TiXL, MoveToSDFsurface, which i can adjust to be relative to individual point scale, the result technique is really cool, excited to mess with it further
October 5, 2025 at 5:51 PM
some late night messing with TiXL, im trying out the new SDF mesh fragment field feature with a bunch of fun render comp tricks with some different render targets and re-use camera youtu.be/-OS_HSJPu0k
#tixl #tooll #realtime #3D #fvx #animation
September 28, 2025 at 10:51 AM
its rough but it was cool to try this workflow, karma xpu, cops then dacinci resolve for free optical flow motion blur
July 29, 2025 at 4:12 PM
particles setup I was messing about this sunday
July 28, 2025 at 8:00 AM
last one from this batch for now, iteration 181
July 27, 2025 at 7:23 PM
i160
July 25, 2025 at 7:19 PM
i123
July 23, 2025 at 7:16 PM
i120
July 21, 2025 at 7:16 PM