i find it's nicer to define that max distance directly, and lerp on a value that acts on a % of that max distance
(pseudo example)
the goal here is to say 'this is exactly how far away the camera can be from the player'
i find it's nicer to define that max distance directly, and lerp on a value that acts on a % of that max distance
(pseudo example)
the goal here is to say 'this is exactly how far away the camera can be from the player'