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Based on a color palette the pixels spawn and transition through the colors and disappear and the texture slowly scrolls one pixel upward every frame.By changing a value the "trails" can get longer (or by using a larger fire color palette)
Based on a color palette the pixels spawn and transition through the colors and disappear and the texture slowly scrolls one pixel upward every frame.By changing a value the "trails" can get longer (or by using a larger fire color palette)
github.com/godotengine/...
github.com/godotengine/...
But there is a contradiction (context: these are uniform variables):
In the shader I set COLOR as green if the value == 0.0, red otherwise. If the default value is 0.0, the shader draws green, but once changed in the inspector you can't get it green again.
But there is a contradiction (context: these are uniform variables):
In the shader I set COLOR as green if the value == 0.0, red otherwise. If the default value is 0.0, the shader draws green, but once changed in the inspector you can't get it green again.
uniform float spread : hint_range(-1.0, 1.0) = 0.0;
But adding step via:
uniform float spread : hint_range(-1.0, 1.0, 0.1) = 0.0;
Did not help with it either
uniform float spread : hint_range(-1.0, 1.0) = 0.0;
But adding step via:
uniform float spread : hint_range(-1.0, 1.0, 0.1) = 0.0;
Did not help with it either