NoJoule
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nojoule.com
NoJoule
@nojoule.com
Programmer, GameDev & Artist. Creating Game Assets for Godot.

Check out my website: https://nojoule.com
My game assets: https://nojoule.itch.io/
I also make some YouTube videos: https://www.youtube.com/@nojoule
Thank you! This specifically took quite a lot of iterations until i was happy, so I'm super glad about your comment!
January 19, 2026 at 7:36 PM
When I see the godot plushy, i gotta press like
January 18, 2026 at 2:06 PM
let's gooo
January 15, 2026 at 3:16 PM
I see you reworked the idle animation, great job, it looks really awesome now!
December 16, 2025 at 7:51 PM
yes, finally! 😄
December 16, 2025 at 7:37 PM
You can test it out on itch: nojoule.itch.io/pixel-art-sh...
Based on a color palette the pixels spawn and transition through the colors and disappear and the texture slowly scrolls one pixel upward every frame.By changing a value the "trails" can get longer (or by using a larger fire color palette)
December 8, 2025 at 2:38 PM
Well at least in this specific situation:
github.com/godotengine/...
November 28, 2025 at 3:31 PM
Yeah I used a check similar to this now.
But there is a contradiction (context: these are uniform variables):
In the shader I set COLOR as green if the value == 0.0, red otherwise. If the default value is 0.0, the shader draws green, but once changed in the inspector you can't get it green again.
November 28, 2025 at 2:57 PM
You are right, i just opened an issue for it
November 27, 2025 at 7:57 PM
It's from a shader:
uniform float spread : hint_range(-1.0, 1.0) = 0.0;
But adding step via:
uniform float spread : hint_range(-1.0, 1.0, 0.1) = 0.0;
Did not help with it either
November 27, 2025 at 6:58 PM
I did not decipher the "person" icon immediately which confused me for a second
November 25, 2025 at 9:57 PM
!dance
November 23, 2025 at 2:56 PM
Gotta love when accidentally the shovel
November 19, 2025 at 8:32 PM