MTG Limited Players starter pack: https://tinyurl.com/BskyLimitedMTG
White and blue seem to end up with the best cards here.
Commons
1) Messenger Hawk
2) Abandon Attachments
3) Vindictive Warden
Uncommons
1) Jet, Freedom Fighter
2) Hama, the Bloodbender
Rare
1) Katara, Water Tribe's Hope
White and blue seem to end up with the best cards here.
Commons
1) Messenger Hawk
2) Abandon Attachments
3) Vindictive Warden
Uncommons
1) Jet, Freedom Fighter
2) Hama, the Bloodbender
Rare
1) Katara, Water Tribe's Hope
Best at splashing, self mill and ramp. Commons aren't that impressive so probably relies more on higher rarity cards
Commons
1) Rocky Rebuke
2) Ostrich-Horse
3) Raucous Audience
Uncommons
1) Toph, the Blind Bandit
2) Unlucky Cabbage Merchant
Rare
1) The Earth King
Best at splashing, self mill and ramp. Commons aren't that impressive so probably relies more on higher rarity cards
Commons
1) Rocky Rebuke
2) Ostrich-Horse
3) Raucous Audience
Uncommons
1) Toph, the Blind Bandit
2) Unlucky Cabbage Merchant
Rare
1) The Earth King
Main colour that's very strong at common. Best at aggression, with top removal spells and very few bad cards. Can be built easily at low rarity
Commons
1) Firebending Lesson
2) Lightning Strike
3) Fire Nation Cadets
Uncommons
1) Fire Nation Attacks
2) Iroh's Demonstration
Rare
1) Ran and Shaw
Main colour that's very strong at common. Best at aggression, with top removal spells and very few bad cards. Can be built easily at low rarity
Commons
1) Firebending Lesson
2) Lightning Strike
3) Fire Nation Cadets
Uncommons
1) Fire Nation Attacks
2) Iroh's Demonstration
Rare
1) Ran and Shaw
Narrow roster of good commons with good cheap cards that generate value. Best as a support colour in a sacrifice space
Commons
1) Callous Inspector
2) Corrupt Court Official
3) Sold Out
4) Merchant of Many Hats
Uncommons
1) Heartless Act
2) June, Bounty Hunter
Rare
1) The Fire Nation Drill
Narrow roster of good commons with good cheap cards that generate value. Best as a support colour in a sacrifice space
Commons
1) Callous Inspector
2) Corrupt Court Official
3) Sold Out
4) Merchant of Many Hats
Uncommons
1) Heartless Act
2) June, Bounty Hunter
Rare
1) The Fire Nation Drill
Best late-game colour but with tools to play a tempo game. Somewhat hurt by the lack of a hard counter at common.
Commons
1) Forecasting Fortune Teller
2) Lost Days
3) Watery Grasp
Uncommons
1) Katara, Bending Prodigy
2) Accumulate Wisdom
Rare
1) The Mechanist
Best late-game colour but with tools to play a tempo game. Somewhat hurt by the lack of a hard counter at common.
Commons
1) Forecasting Fortune Teller
2) Lost Days
3) Watery Grasp
Uncommons
1) Katara, Bending Prodigy
2) Accumulate Wisdom
Rare
1) The Mechanist
Very flexible as either support or main colour. Fairly deep roster of commons and lots of strong uncommons. Tools for both aggro and control.
Commons
1) Kyoshi Warriors
2) Airbending Lesson
3) Glider Kids
Uncommons
1) Water Tribe Rallier
2) Team Avatar
Rare
1) Avatar's Wrath
Very flexible as either support or main colour. Fairly deep roster of commons and lots of strong uncommons. Tools for both aggro and control.
Commons
1) Kyoshi Warriors
2) Airbending Lesson
3) Glider Kids
Uncommons
1) Water Tribe Rallier
2) Team Avatar
Rare
1) Avatar's Wrath