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nsn
@nsn.clover-work.shop
full time graphics
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hi! I'm marcos, a game developer and aspiring graphics programmer. I'm coming back to bluesky to share updates on my work and connect with people who have similar interests. these past months, I've been working on my portfolio and getting everything ready as I'm graduating at the end of this course
Reposted by nsn
Playin with lenses in my real-time pathtracer
November 25, 2024 at 4:46 PM
Reposted by nsn
Check out this small game I worked on a few months back with my friends! I mainly worked on the point light system.
small video from the little game I made a few months ago.. the sound design my friend made is so mesmerizing #gamedev #gamemaker
November 20, 2024 at 6:53 PM
Implemented Screen Space Global Illumination on my custom renderer this year and encountered the common artifacts it produces. I'm currently working on Dynamic Diffuse Global Illumination for my dissertation. Even though it's being implemented in OpenGL, I may port it to Vulkan or DX12 #OpenGL
October 22, 2024 at 10:55 AM
small video from the little game I made a few months ago.. the sound design my friend made is so mesmerizing #gamedev #gamemaker
October 22, 2024 at 10:09 AM
Reposted by nsn
hi bsky, here's a little unfinished something i've been working on
#picotron #gamedev
October 21, 2024 at 12:28 PM
screenshot of a small game I made earlier this year called fae lights.. want to get into doing something visually pleasant again #gamedev
October 21, 2024 at 9:54 PM
lil project I made a while ago in rust to learn the language, conway's game of life, or as i like to call it, rust of life #rust
github.com/neversaynv3r...
GitHub - neversaynv3r/rust_of_life: Recreation of Conway's Game of Life implemented in Rust.
Recreation of Conway's Game of Life implemented in Rust. - neversaynv3r/rust_of_life
github.com
October 20, 2024 at 2:34 PM
hi! I'm marcos, a game developer and aspiring graphics programmer. I'm coming back to bluesky to share updates on my work and connect with people who have similar interests. these past months, I've been working on my portfolio and getting everything ready as I'm graduating at the end of this course
October 19, 2024 at 12:53 AM
from having a messy renderer to finally having deferred rendering implemented with indirect draw commands ! currently trying to implement shadow mapping in my own engine
May 6, 2024 at 9:27 AM