The artist (wife) is busy working on a cute baby ‘yeti’ so I had to make the art and music (sorry lol).
Everything in the project so far has been code but I still wanted to show something!
#indiegame #gamedev
The artist (wife) is busy working on a cute baby ‘yeti’ so I had to make the art and music (sorry lol).
Everything in the project so far has been code but I still wanted to show something!
#indiegame #gamedev
What are you guys most excited for with your journey in #gamedev this year?
We’ve been gone for the last few weeks so we are excited to finally start chipping away again at our 200 mile long laundry list for our game!
#indiegamedev #indiedev
What are you guys most excited for with your journey in #gamedev this year?
We’ve been gone for the last few weeks so we are excited to finally start chipping away again at our 200 mile long laundry list for our game!
#indiegamedev #indiedev
#indiegamedev #gamedev #solodev #indiegame #indiegames
#indiegamedev #gamedev #solodev #indiegame #indiegames
We are done with the inventory/item system and moving onto the tilemap.
We are going with a custom-coded dual-grid system to cut down on required assets and because I can’t wrap my head around Unity’s rule tiles 😅
We are done with the inventory/item system and moving onto the tilemap.
We are going with a custom-coded dual-grid system to cut down on required assets and because I can’t wrap my head around Unity’s rule tiles 😅
We haven’t implemented a system yet but it’s almost time and we’d like to have a running start!
We are probably going to use the Dialogue System for #Unity but what other tools do you use?
We haven’t implemented a system yet but it’s almost time and we’d like to have a running start!
We are probably going to use the Dialogue System for #Unity but what other tools do you use?
We are excited for what the future holds.
On another note, it sure is easy for the scope to explode 😅
We are excited for what the future holds.
On another note, it sure is easy for the scope to explode 😅
Our tech stack:
- Game Engine : Unity 2021 LTS
- Art : Procreate and Aseprite
- Version Control : Git
Our inspiration:
- Spirited Away
- Taiwan
- Countless amazing indie games :)
Stay tuned for sneak peaks into our progress!
Our tech stack:
- Game Engine : Unity 2021 LTS
- Art : Procreate and Aseprite
- Version Control : Git
Our inspiration:
- Spirited Away
- Taiwan
- Countless amazing indie games :)
Stay tuned for sneak peaks into our progress!