It was funny opening up the old files and seeing how different my priorities were and how many basic mistakes I was making.
This sequence was my baby back then and I remember being so proud of it.
It was funny opening up the old files and seeing how different my priorities were and how many basic mistakes I was making.
This sequence was my baby back then and I remember being so proud of it.
The time has come! The Kyrieoke Jamboree!
╰✩ July 30th at 6:00pm CDT ✩ 7:00pm EDT
─── ⋆⋅☆⋅⋆ ───
What we're Celebrating:
╰✩ Reaching 500 followers on Twitch
╰✩ My BIRTHDAY!
╰✩ Two years of streaming!
─── ⋆⋅☆⋅⋆ ───
The time has come! The Kyrieoke Jamboree!
╰✩ July 30th at 6:00pm CDT ✩ 7:00pm EDT
─── ⋆⋅☆⋅⋆ ───
What we're Celebrating:
╰✩ Reaching 500 followers on Twitch
╰✩ My BIRTHDAY!
╰✩ Two years of streaming!
─── ⋆⋅☆⋅⋆ ───
I've done a few of these, but this is the first time I'll be covering how to draw characters. This is also a great way to support me and my work directly if you've ever wanted to do that!
It'll be on June 28th, 10am PDT!
www.brainstormschool.com/workshops
I've done a few of these, but this is the first time I'll be covering how to draw characters. This is also a great way to support me and my work directly if you've ever wanted to do that!
It'll be on June 28th, 10am PDT!
www.brainstormschool.com/workshops
In between dungeons, you'll explore large open fields, with roaming giant creatures, like this one!
I'm now working on the procedural animation system that allows it to walk on any type of terrain elevation, react to the player, etc
#gamedev #lowpoly #indiegame #AXZ
In between dungeons, you'll explore large open fields, with roaming giant creatures, like this one!
I'm now working on the procedural animation system that allows it to walk on any type of terrain elevation, react to the player, etc
#gamedev #lowpoly #indiegame #AXZ
then proceeded to level the fuck up with his animation
then proceeded to level the fuck up with his animation