Justin O’Conner
oconnerj.bsky.social
Justin O’Conner
@oconnerj.bsky.social
“Look, we know a few eggs gotta get cracked to make an omelette. But could you just not be so LOUD about cracking them? Gosh. My constituents are really annoying me about this.”
February 6, 2026 at 3:21 PM
Gotta make AI features look good by making everything else shitty first.
February 6, 2026 at 3:16 PM
… several cute ideas and fun stories in it though. Plenty of promise and, I think, a good simple game buried in there. So I actually do think the reimagined version has a chance of taking a very flawed DQ and making into someone’s favorite little cozy RPG about adventure and God 😅
February 2, 2026 at 4:12 PM
I just yesterday finally beat the PSX version after bouncing off it several times in the past. Honestly, it wasn’t worth the 80ish hours. Not only was it clunky (graphics, UI), the translation was also pretty bad. Lots of typos, mistakes, and text box control code errors. There are …
February 2, 2026 at 4:11 PM
This feels like a canary in the coal mine moment for computing, but especially “affordable” computing. If this doesn’t get better, computing will be out of reach for the vast majority of mankind once again. The current supply of PCs will dry up and there will be nothing to take their place.
February 2, 2026 at 3:45 PM
100,000% this. Also trying to flip a double-faced card when they’re double sleeved is always a gamble.
January 17, 2026 at 6:30 PM
I think I’m one of the few people in the world that… doesn’t like OoT as much? There are great dungeons and fun items, but the story can be super long-winded with very slow text speed that you often can’t fast-forward or skip through. With modern sensibilities, it can be excruciatingly slow.
January 16, 2026 at 4:21 PM
I think it’s possible to a) acknowledge that the Dems are “roleplaying” as adversaries while benefitting from all this; b) recognize that what’s left of the governing principle obligates them to do better; and c) do what we can to make them do better. They’re our last outlet before things get worse.
January 14, 2026 at 2:47 PM
I haven’t played much of 7 on 3DS or PS1 so I don’t know how important this sort of decision is, but I know I often find myself making inventory compromises in other DQ games. Do I want to carry a few status-healing items? If I do, I can’t carry the staff which casts a good spell. Etc.
January 14, 2026 at 2:05 PM
How do you feel about the shared inventory (i.e. instead of individual character inventories)? It’s the one thing that has me a little concerned — it feels like a huge QoL change but maybe for the worse overall.
January 14, 2026 at 12:58 PM
I keep hearing about places just skipping code reviews altogether. Last place I worked decided they weren’t worth the time and mandated that we stop doing them. If the tests pass, the code goes into prod.
January 14, 2026 at 1:15 AM
I say this as someone who has written thousands of lines of code integrating with AI models, MCP servers and clients, and cooperative agents atop the Google ADK: 90% of the AI work out there (esp. when mandated) is disingenuous and serving some ulterior motive related to capitalizing on the bubble.
January 14, 2026 at 12:10 AM
I respect that a lot. Props to you. That said, I think we all know there is no arguing against it, because the decision to mandate its use isn’t coming from a logical position — at least not one about using the best solutions for the job and doing right by customers/clients.
January 14, 2026 at 12:07 AM
But what do I know? I’ve only been coding for 26 years, not 30, so clearly I don’t know as much as those other folks.
January 13, 2026 at 4:53 PM
Not sure a productivity boost is worth … everything else? Massive environmental and economic destruction, theft at a scale unimaginable, and the intrinsic dumbing-down of our entire society so that, what? A programmer can save a few minutes? An artist can rough draft some soulless corpo slop? Nah.
January 13, 2026 at 4:52 PM
Accessibility takes a lot of forms, too - it’s not just colorblind-aware visual design or easy modes. I’m sure it’s hard to design for, but… that’s why it’s a job.
January 12, 2026 at 2:30 PM
It’s crazy to me that games aren’t designed with accessibility in mind from the very start nowadays. Especially games with multi-million $ budgets - it’s an active choice at that point. Some stubborn old coot at the lead level saying “wahh no it’ll compromise my vision” without a second thought.
January 12, 2026 at 2:26 PM
Feels kind of intentional, eh?
January 12, 2026 at 2:22 PM
Maybe another perspective on the narrative is to call it “pulpy”, if that makes sense.
January 12, 2026 at 6:00 AM
I just finished a replay of XI - I recommend it, but as others have said, it’s best enjoyed on its own terms. It’s got a schlocky fairy tale vibe which is a lot of fun. That said, I think it falls a bit short narratively when judged with its JRPG peers. That’s why people say to play it in bursts.
January 12, 2026 at 5:59 AM
It’s funny to me how Nvidia tried (poorly) to limit the 3000 series’ usefulness to shitcoin miners by releasing a series of “limited hash rate” cards meant for gaming only, but for AI they’d rather just milk the entire market dry until the bubble finally pops.
December 31, 2025 at 3:34 PM
I kept coins in the car for paying tolls or for parking, right up until some shithead broke into my car for three whole dollars. After that I decided it was best to keep absolutely nothing in my car, ever.
December 24, 2025 at 1:41 PM
I misread this at first and thought you were talking about Koji Igarashi… I was indeed very confused.
December 23, 2025 at 11:53 PM