sagacious
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oddside.bsky.social
sagacious
@oddside.bsky.social
sage
they/them
amateur game designer/writer, aspiring union thug
ACAB includes your dad
December 4, 2025 at 5:56 PM
Reposted by sagacious
Getting stuck causes players to explore the world.

Dying causes players to think about what they're doing.

An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.

We need to be able to design *some* games around these fundamental ideas.
November 28, 2025 at 7:51 PM