Nhat Tran ✨ Making Ursid
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oggzie.bsky.social
Nhat Tran ✨ Making Ursid
@oggzie.bsky.social
📍Hanoi, making 👾 human amusement 👽
game designer/dev/ui-ux/whatever is needed at @umergames.com
Here's the link if you want to check it out: oggzie.itch.io/wheres-the-cat
Where's The Cat? by Oggzie, gamesnhalam, nzennhi
A short game about finding the cat, and possibly catch it
oggzie.itch.io
January 26, 2025 at 6:08 PM
not right now, but I'm planning to make something for it when holiday starts 🎆
and my playdate has been collecting dust, feeling very sorry for it haha
January 15, 2025 at 12:08 PM
Ohhh that’s cool! Thanks
January 15, 2025 at 5:18 AM
Hi the guy making the tool here!
Read more if you want to dig deeper into the creation of this workflow 🧵
It's #ToolTuesday (It's about power tools, but whatev)

Hi #gamedev, tools are important, and due to their nature will almost never be seen public🥲

In Ursid, we use Figma with a custom plugin to export the vector into json for importing into Unity.

What about you? 🛠️
#indiedev #indiegamedev
January 14, 2025 at 1:26 PM
For Ursid, since I had to save the data from (my own) level editor anyway, I realized: Why not just use Figma? Everyone on the team knows how to use it. So I dug around Figma’s extension doc, and it happens to store the vector in the exact format I was planning. List of vertices and shapes!
January 14, 2025 at 1:25 PM
So I made a quick extension that let me draw boxes over the image, and export the coordinates to tsv. Life was so much better!
January 14, 2025 at 1:25 PM
In one of the past project, I experimented with making Figma extension since the tool the dev gave me was so bad. I had to draw bounding boxes on objects, and the dev just gave me a spreadsheet and tell me to input the coordinates of the boxes 🫠
January 14, 2025 at 1:25 PM
Being a game designer, I suffered many pain from tools in the past projects (or the non-exsistence of tools at all). I often said a game designer without good tools is like an artist draws by Paint. Doable, but painful.
January 14, 2025 at 1:25 PM
The requirements at first is very simple: Place some stars, connecting them together. Simple. It’s exactly what we had in the game at that time.
And then I thought about how do we make shapes? Do I need to make a new color picker? WHAT ABOUT UNDO/REDO?
January 14, 2025 at 1:25 PM