Oğuz Şentürk
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oguzblue.bsky.social
Oğuz Şentürk
@oguzblue.bsky.social
Game Design Professor and HoD at Istanbul.
Teaching Games and Art, Cinematography, Sound Design, Comics, Mythology, Semiotics.
Learning anything that i can.
DiGRA Member.
A computer is as human as much as a person can be a computer
November 25, 2025 at 2:32 PM
For a computer, a human being and any other computer is the same thing on the concept. Computers are run by the systems, humans are driven by feelings. We see, computers collect data. We feel, computers analyze. We think, computers search.
November 25, 2025 at 2:30 PM
In a funny way any human can test themselves by trying to beat a computer. Which again has no real meaning at the end of the day for gameplay. Game has meaning when it’s either played or shared with other humans. Computers collect data, humans collect memories.
November 25, 2025 at 2:27 PM
Being able to create computers that have the power of outperforming the human abilities can only be a research that has already been tried and proved almost 40 years ago. Nobody can get what they seek from technology by trying to overcome human skills. Humans are aware of their capabilities
November 25, 2025 at 2:25 PM
Any computer that has the power of beating the best players in the game is just a drop of news in the ocean of information in the internet. A computer does not have a soul, a motivation, a goal and any satisfaction from beating a player.
November 25, 2025 at 2:17 PM
(I created this with dictation with only using my voice and we can see the incorrect entries in almost every post :D it also proves that sound and audio is important)
October 8, 2025 at 10:12 AM
In general conclusion, audio in sound, design in game development is not simply copying and pasting audio tracks and putting on music and every game game designed requires a well planned and executed sound design for itself.
October 8, 2025 at 10:07 AM
Sounds of horror and discussed is usually created by using the opposite of this technique by altering the sounds and putting it on an image where it doesn’t belong. A good design on horror sounds does not only come from screams and loud noises. Sometimes a simple sound can bring in more horror.
October 8, 2025 at 10:04 AM
A game developer can create sound design by copying and mixing the nature, imitating the nature or using it as it is. Humans who are capable of hearing are familiar to their surroundings and can guess what a sound is by seeing the image so a game dev can you use it for their advantage
October 8, 2025 at 10:02 AM
Absence of a sound could be intentional by the game designer but again it has to have a meaning inside the game because players in especially PVP games gives importance to the sound design and audio design.
October 8, 2025 at 9:57 AM
But going back to correct usage of sound and audio in game design a developer must consider that a player always wants to hear something in order to feel safe and understand the environment. In game design if there is no sound, there has to be something out of the place.
October 8, 2025 at 9:55 AM
By wrong usage of the visual and audio design what I mean is using that is familiar in an unfamiliar way or the exact opposite. There is a correct usage of the wrong developer intends to do so. There are many examples of the usage on the incorrect music of visuals. It sounds in games.
October 8, 2025 at 9:54 AM