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ohitsjune.bsky.social
June
@ohitsjune.bsky.social
So happy to see this
October 23, 2024 at 10:35 AM
Can confirm those are the only three cosmetics with alts aside from the tails.
October 21, 2024 at 1:07 AM
From what I can see there are no anchors, its just the position in the model asset itself that defines where it goes in relation to the origin, the head is positioned in the same way so they line up.
October 20, 2024 at 11:59 PM
It looks like the game checks if the cosmetic has an alternate mesh associated with the species, if not it just loads the main. I dont see any checks for species during facial expressions so I think its just positioning being the same there.
October 20, 2024 at 11:23 PM
Looks like its just a static head mesh
October 20, 2024 at 11:03 PM
Working on that right now
October 20, 2024 at 10:26 PM