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oldgrumpyuncle.bsky.social
old grumpy uncle
@oldgrumpyuncle.bsky.social
indie dev
doodler
he/him
Can’t wait
Critical Role CEO Travis Willingham wants to see Dispatch Season 2 stuff as quickly as possible 👀🔥
December 23, 2025 at 2:20 AM
Reposted by old grumpy uncle
The Garden of Life, our free expansion to Monument Valley 3, is available now! 🌷🌸🌼

Download now on Nintendo Switch, PS4/5, Xbox, PC, Android and iOS!
December 3, 2025 at 9:06 AM
This won my heart! And buddy that’s why blue sky was invented ❤️😊
We NEED to bring back posting casually just because you’re a nerd
November 27, 2025 at 12:25 AM
Reposted by old grumpy uncle
Wednesdays is ✨ free ✨ for World Children's Day in order to raise awareness about child sexual abuse.

Grab it on Steam: store.steampowered.com/app/2747770/...
or Itch: artefrance.itch.io/wednesdays
before November 21th 9PM CET!
November 19, 2025 at 8:19 PM
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almost finished this one, but there's so much noise in the post process that recording it was a pain, lesson learned I guess(no)
July 1, 2025 at 8:04 PM
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game where you play as a house, but it's cinematic because there are black bars
July 1, 2025 at 8:04 PM
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zoom call gym session inspired local multiplayer game(?) where everyone is on a webcam in their room and tries to workout
July 1, 2025 at 8:04 PM
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mandatory yearly tiny car game
July 1, 2025 at 8:04 PM
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look at them go
July 1, 2025 at 8:04 PM
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started another pirate game but with a boat this time
July 1, 2025 at 8:04 PM
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wanted to make a mechano inspired modelling tool but got stuck making gizmos and dropped it
July 1, 2025 at 8:04 PM
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tried learning how to make games on the playdate, need to pick that up again 👀
July 1, 2025 at 8:04 PM
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guess i'm stuck down here 🤷
October 10, 2025 at 12:21 PM
Happy to see you working on something❤️
Here are some pictures of the risograph zine @baptistep.bsky.social and I made to present an upcoming project to publishers 😍 #gamedev #indiedev if you’re at #tgs this year let’s meet up and we’ll be glad to hand you a copy!
September 17, 2025 at 7:55 PM
Wish I were there ❤️😭
Has everybody been enjoying @gdocexpo.com so far? If you haven’t: get in now, there’s still time!!! 💚

Pop by tomorrow and you might even get the chance to hear the incredible Tristan J Tarwater, as they explore the Decolonisation of Cosy Games! Prepare to get *even cozier*!!! 🥰
September 17, 2025 at 7:53 PM
Excited to watch!!!!
Day of the Devs: The Game Awards Digital Showcase RETURNS for 2025!

Join us after @thegameawards.com for a first look at the future of indie games. ✨✨✨

Working on something awesome? Submissions are now OPEN! Learn more & submit your game here:

dayofthedevs.org/submit/
September 15, 2025 at 5:33 PM
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hello 👽

announcing my new game: Bernband, a remake of the old Bernband from 2014

wander through an alien city, hang out with locals, find secrets, get lost…

check it out on Steam: store.steampowered.com/app/2789170
June 8, 2025 at 9:22 PM
Reposted by old grumpy uncle
V axis is strength and U is an offset of the sine motion. Some examples of mappings for different fishes:

For the 1st fish, you want the head of the fish to stay steady (uv 1,0) and the rest of the body to progressively lag behind until the tail which moves a lot (uv 0,1)

Hope that makes sense 🙈
July 2, 2025 at 3:40 PM
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Some fishes animated by shaders! Explanation in the thread:
(Models by Spelkraft, @dorianbeaugendre.bsky.social & me)
July 2, 2025 at 3:33 PM
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A simple script for knocking props:
I needed objects to have wobble animations with a "soft" reset if another player knocks the same object.

So it's just a looping "wobble" that can just vary in intensity. Knocking the object just increment the slowly decaying wobble strength.
July 4, 2025 at 3:02 PM
Reposted by old grumpy uncle
Some old prototype:
You're on an island with a handful of items that can interact with another.

You interact by holding and waving items around with the wasd keys.

It was meant to be a micro crafting/puzzle game with a tightly closed loop of objects. Very inspired by Minit's minimalism.
July 9, 2025 at 10:05 AM
Reposted by old grumpy uncle
A surprisingly efficient way to give a lot of personality to each different critter is to add a bit of perlin noise to the movement. Makes it all feel very natural.

Higher noise frequency -> more hectic
Higher noise strength -> more erratic

Here's a comparison of different settings:
July 10, 2025 at 7:31 PM
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And with some very creative UV mapping, It also works wonders with little insects and other critters!
July 2, 2025 at 3:42 PM
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that game was about smelling things, mostly flowers but maybe more
July 1, 2025 at 8:04 PM