oldmanofthefire
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oldmanofthefire.bsky.social
oldmanofthefire
@oldmanofthefire.bsky.social
Artist, gamedev, enigma. Freelance art direction.

https://oldmanofthefire.com
somehow I've missed all your latest stuff—it's hot
January 14, 2026 at 6:38 AM
though with most of my ideas it is about 80% a mood and 20% how it actually functions, so that's the real thing to prototype
December 18, 2025 at 4:40 AM
fortunately making little games like this for over 10,000 years means I should be able to pull some pieces together rather quickly and test it out
December 18, 2025 at 4:37 AM
I've gotten a lot of mileage out of using Disk Inventory X to interrogate where all my space is going.

But how iCloud does or does not offload studf to the cloud is mysterious to me.
December 5, 2025 at 5:48 PM
I rebound most shortcuts to match Unity--switching back and forth was driving me nutty.
November 29, 2025 at 5:26 PM
so good
November 27, 2025 at 6:07 AM
somehow getting tony hawk meets blast corps vibes
November 26, 2025 at 6:27 PM
so good
November 20, 2025 at 5:51 PM
beautiful work
October 29, 2025 at 3:48 PM
yeah it's funny, I was referencing a totally different picture, but a lot of these shots are pretty darn similar
October 23, 2025 at 6:11 AM
I can see the resemblance for sure! Teide looks pretty incredible.
October 23, 2025 at 6:10 AM
October 23, 2025 at 5:47 AM
the pixellation tends toward abstraction, really relevant to things I'm wanting to explore. It's more painterly than pixellated, more about transmitting color and light
October 22, 2025 at 4:08 AM
high drama lighting, surprising color pairings. Sparse with their reveals, they're not beating you over the head with epic shots. They're kind of subtle, you almost have to look for them
October 22, 2025 at 4:04 AM
texture and color and way they broke up the dioramas just looks so good, every room
October 22, 2025 at 4:04 AM
you reminded me—recently learned that vagrant story did a very controlled rim lighting with a similar approach
October 13, 2025 at 3:19 PM
Early on I felt bad for reusing similar geometry and textures, like I was being lazy. Later I realized that this was actually a helpful technique to create a visual cohesion. In graphic design they call it repetition of forms. Same principle applies in 3D.
October 10, 2025 at 11:23 PM
Though in another sense it is profoundly productive because you are honing one of the sharpest weapon of an artist—the ability to listen and feel with nuance, and the ability to create from that feeling with intention.
October 10, 2025 at 3:36 AM