Trixter
oldskool.org
Trixter
@oldskool.org
I'm an oldskool gamer, coder, and demoscener. Co-created mobygames. I make videos about vintage computing at http://youtube.com/TheOldskoolPC . Existential nihilist.
How far back did they go? Did they cover American Challenge from the 1980s?
January 11, 2026 at 4:37 PM
Considering it *talked* through the *PC speaker*, it probably set unrealistic expectations for the next 10 PC games you played :-)
January 8, 2026 at 6:13 PM
Each eye was a different color, which is good, because if they were the same color, she would likely have been deaf.
January 8, 2026 at 2:34 AM
It wasn't. The only new feature in that version for Windows is something that replaces the 32-bit DLL loader to be more efficient, leading to a 30% speed-up loading applications. Everything else is effectively the same and mostly for DOS, expanding the total amount of RAM that can be served up.
January 5, 2026 at 10:41 PM
Quarterdeck products in general were extremely well engineered. Desqview in particular is a true work of art. QRAM gave 8088s and 286s the most important features of 386+ memory managers, such as loading TSRs high, or expanding DOS low memory beyond 640K.
January 5, 2026 at 10:29 PM
QEMM predates EMM386, has more features, and works better. Among other commercial memory managers like 386Max, Netroom, and Memory Commander, QEMM was always best in class. Whenever QEMM implemented new features, other products either copied the new features, or fell by the wayside.
January 5, 2026 at 10:29 PM
They think they're helping.

These are the same people who answer "I have no idea" in response to a question, or leave a review of "I've never used the product", or send a single message "Can I ask you a question?"
January 5, 2026 at 10:13 PM
I was laughing out loud in the first five minutes, so I think it's definitely worth it. The engine is better so there aren't arbitrary low frame rates or weird random stutters on PC. The writing is good on both a surface and deep level. RPG elements are more flexible. I recommend it.
January 2, 2026 at 1:45 AM
I left out a lot, but Gemini Pro 3 (when told to) can verify findings using additional searches as ground truth. And it found www.betaarchive.com/forum/viewto... which confirms its initial findings. I could have just found the betaarchive post, but built-in triple-checking is a bonus and saves time.
www.betaarchive.com
December 31, 2025 at 5:35 AM
To that point, smallest code usually wins. (One of the most surprising revelations I learned optimizing 8088 assembler code for speed. Memory speed was the true limiter, not instruction cycle count.)
December 28, 2025 at 8:09 PM
Adding to Anatoly's excellent answer, CGA support continued longer than most people think; Mobygames shows 600 games published between 1990 and 1992 with CGA support.
December 28, 2025 at 8:03 PM
Can't just texture for the height of the voxel, because then your walls would be all different sizes. So there's another thing to keep track of.

This might fall into the category of "cool engine technical achievement with no practical application" :-) (as a demoscener, said very tongue-in-cheek)
December 28, 2025 at 5:39 PM
Never figured out how to play this game because I'd only downloaded it from a BBS with no English instructions. If there's an English manual somewhere, I'd be curious to give it another try. I always liked the graphics.
December 28, 2025 at 5:37 PM