En / Fr
I used to manually detect the input by calculating the pos of the mouse like a madman before I figured out that my Area2Ds weren't working because Control nodes capture your input
I used to manually detect the input by calculating the pos of the mouse like a madman before I figured out that my Area2Ds weren't working because Control nodes capture your input
Even compared to its two sequels
Even compared to its two sequels
I was just surprised since most of the languages I used usually support it
But in my case, classes should do just fine !
I was just surprised since most of the languages I used usually support it
But in my case, classes should do just fine !
github.com/godotengine/...
github.com/godotengine/...