Olof Næssén
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olofn.bsky.social
Olof Næssén
@olofn.bsky.social
Programmer. C/C++, 6502, 65C816, 68k, NES, SNES, AMIGA. Fun stuff http://darkbits.org. Work stuff sharkmobgames. Ex. ubimassive.
Got my Multisystem 2 in the mail today from @heber-limited.bsky.social . I've been looking forward to the Multisystem 2 more than Switch 2, and so far it does not disappoint. I'm quite blown away by the form factor and it looks much better in person than I thought!
October 6, 2025 at 5:59 PM
I've been doing a lot of work with the overall framework of the game lately, such as adding a save system, menus, progress displayed on the map for levels etc. It's fun as it makes the game feel more real.

#nes #nesdev #homebrew #gamedev
September 6, 2025 at 2:30 PM
This week I've worked on the over world from where you enter levels. I've decoupled levels from entities which means I can have a lot of levels in a screen as they no longer take up entity space. What you see is one biome and the plan is to have several.

#nes #nesdev #gamedev #indiedev #homebrew
August 16, 2025 at 5:56 PM
After a summer holiday break I'm back with #nesdev. Today I've added a charge punch that makes it possible to destroy bigger and harder blocks but could also be used for stronger enemies. I'm leaning towards the skill being an upgrade you don't have at the start.

#nes #homebrew #gamedev #indiedev
July 28, 2025 at 10:20 AM
I've implemented a system that persists data between rooms in a level which makes the game remember destroyed blocks. The best part is that it's quite memory efficient so levels can be pretty large.

#nes #nesdev #homebrew #indiedev #gamedev
June 14, 2025 at 1:29 PM
Finally got around to upgrade my #mega65 core to latest version today. Very smooth process! Also managed to test Maniac Mansion which was very cool to see!
June 7, 2025 at 5:39 PM
The news about Perifractic (and friends) potentially buying Commodore is kinda exciting, that it's even a possibility to do something like that.
June 7, 2025 at 3:00 PM
Reposted by Olof Næssén
🐣PaperKlay is now available!🐔

A 3D Platformer where you rotate and unfold a paper and cardboard world!

Meet fully voiced characters on your adventure!

Featuring the Banjo-Kazooie composer on the title track!

Poured my heart into this game, I hope you like it!
RT to help 💜
May 27, 2025 at 5:00 PM
I've added the ability to punch enemies and punch throw blocks. Effects are missing and animation is still work in progress, but it's quite promising. The idea is that it will also open up more ways to interact with the world beyond just destroying things.

#nes #nesdev #homebrew #gamedev #indiedev
May 25, 2025 at 3:21 PM
Here is an update on the water effect. It now works as expected in both vertical and horizontal rooms and takes the camera into consideration. Conclusion is it's starting to look quite doable now!

#nes #nesdev #homebrew #gamedev #indiedev
May 10, 2025 at 11:10 AM
I've been playing more with the water effect and added water physics as a test. It's tricky to get the timings right, so we'll see if the effect can be used for real. I'd also rather have the the ability to actually swim than simply run around slowly.

#nes #nesdev #homebrew #gamedev #indiedev
May 3, 2025 at 6:26 PM
Just for fun I had so see if I could expand the water effect. Pretty simple stuff but yet not that commonly seen on the #nes. Perhaps a bit too much (especially if it covers the whole screen), so we'll see if I keep it.

#nesdev #homebrew #gamedev #indiedev
May 1, 2025 at 8:34 AM
Transparent water on the NES? Yes please! Subtle effect, but I think it works quite well. The only problem now is that I need to implement water physics...

#nes #nesdev #homebrew #gamedev #indiedev
April 27, 2025 at 7:29 PM
We've made it possible to stomp enemies to kill them. There's still a lot of polish work left, such as adding effects to make it feel good, but at least it's working.

#nes #nesdev #gamedev #indiedev #homebrew
April 26, 2025 at 12:12 PM
We now have moving platforms in the game added by @tedsteen.bsky.social. Quite a simple mechanic but can add a lot of variation and challenges to a level.

#nes #nesdev #homebrew #indiegames #gamedev
April 12, 2025 at 10:58 AM
I got this record in the mail today. I've wanted to own it on vinyl for a long time and was shocked when I learned recently it was not considered a success upon its release. Among my friends in Sweden in 1998 it was definitely considered a great album!
April 9, 2025 at 8:00 PM
Reposted by Olof Næssén
Super Homebrew War update! Now featuring characters from The Storied Sword, Courier, Full Quiet, Super Sunny, Jane Austen, and Biocreeps! With newly added DataMan themed stage. 4 player battle royale featuring NES homebrew personalities.
Get the rom here ⬇️

www.bitethechili.com/superhomebre...
April 9, 2025 at 1:25 AM
Sometimes I find records at home I have no recollection of buying. In this case I don't even remember the band. Anyway, it's a pleasant surprise! I guess I should pay my record collection more visits in the future.
April 5, 2025 at 12:46 PM
Reposted by Olof Næssén
🚨 ANNOUNCEMENT

We are thrilled to launch Homebrew Factory, our new platform that allows gamers to purchase homebrew games and helps creators bring their games to life!

➡️ Store: www.homebrew-factory.com

➡️ Factory: creator.homebrew-factory.com
March 26, 2025 at 1:08 PM
Reposted by Olof Næssén
Manufacturing and selling your games has never been so easy.

Welcome in the new era of retrogaming.

➡️ Store: www.homebrew-factory.com

➡️ Factory: creator.homebrew-factory.com
March 26, 2025 at 1:01 PM
A very trivial effect to do in order to create the illusion of depth is to change the player to render behind background tiles at certain locations.

#nes #nesdev #homebrew #indiedev
March 8, 2025 at 12:27 PM
I've added a ground slam mechanic. The idea is that you will be able to destroy certain blocks and use it to attack enemies. It's going to be interesting to see how it feels when it can actually affects the environment.

#nesdev #nes #gamedev #homebrew
March 1, 2025 at 6:20 PM
www.youtube.com/watch?v=JwS9...

Pretty cool talk by Trident on two programming tricks for #C64. Especially the protothreads are pretty neat and I can definitely see myself using it in the future.
FairLight TV #120A, Fjälldata 2025 Trident Talk
YouTube video by FairLight - Home of the Real Crackers
www.youtube.com
February 22, 2025 at 9:11 PM
We have added wall jump. At first I was a bit skeptical but it feels quite good. We probably need to tune it a bit though to not make it too powerful.

#nesdev #nes #gamedev #homebrew
February 22, 2025 at 2:16 PM
Saturday night fun. Making a fresh install of Workbench.
February 8, 2025 at 8:01 PM