Moo Yu (Mythmatch)
banner
oneofmoo.bsky.social
Moo Yu (Mythmatch)
@oneofmoo.bsky.social
Making Mythmatch, an anti-capitalist merge game. Previously worked on Knights and Bikes, LittleBigPlanet, and Ratchet & Clank.

Wishlist Mythmatch on Steam: s.team/a/1778050
Give it a shot! Report back what you think!
February 13, 2026 at 3:22 PM
Ohh! I never saw the movie! That makes sense.
February 13, 2026 at 1:36 PM
I may have to reread since it was when I was a child but I just remember him being described as a recluse but yeah, maybe there was more. I also had no idea what autism was back then. Ha ha
February 13, 2026 at 1:14 PM
This is funny, BUT am I the only one who is like "IS Boo Radley autistic!??"
February 13, 2026 at 12:18 PM
I did this and I'm glad I did, but it also feels so silly when it's like "Hello Jane Smith, can you please confirm your name for the credits." And they're like "Jane Smith." Ha ha ha.

The human awkwardness is worth it to get it right, though.
February 13, 2026 at 12:16 PM
Awww! I've said many times, but what Mythmatch has become would never have happend without you so I'm eternally grateful and feel lucky to have met you at that random event. Ha ha.
February 12, 2026 at 9:31 PM
😍
February 12, 2026 at 7:41 PM
Thank you so much! And obviously for believing in the project for so long!!
February 12, 2026 at 7:27 PM
Thanks, Jade!
February 12, 2026 at 3:00 PM
Thank you!!
February 12, 2026 at 1:10 PM
Thank you! Honestly, that's everything you can really do and I'm very grateful.
February 11, 2026 at 8:02 PM
Sometimes I think "if this game does okay, I'm never getting stressed again over what experts say you SHOULD do." But this is my first time directing a game so my insecurity is vast. Ha ha ha.
February 11, 2026 at 7:53 PM
Thanks for all the support over the years! Every time I type "over the years" I do die a little bit inside. Next game will be shorter (I say every game I start).
February 11, 2026 at 7:51 PM
Honestly, I'd be more than happy with the result if it happens! But there's still the "chance" factor. Ha ha ha.
February 11, 2026 at 7:46 PM
Thanks, Nick!
February 11, 2026 at 7:27 PM